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An update for Digital Directive Mann Vs. Machine servers was released. Changes will automatically apply after a map change. Major changes include:

    Mechachievements:
  • Fixed "Robotic Revenge" not accepting New Zealium Frontier Justices.
  • Fixed the logic for "Evade and Cower" to properly work with Spy.
  • "Destroy 3 Giant Medics with the Big Earner" in "Evade and Cower" now works with all medics instead of just Uber Medics.
  • Spectators will no longer receive any logic events for Mechachievements.
  • Fixed "I Don't Need Yer Fancy Tools!" not working with all Demo melee weapons.
    Missions:
  • Akure - Reboot Rush
    • Wave 1, Wave 5:
      • Increased payout from $750 to $800
  • Boogge - Voidlings 
    • Removed building scale attribute from wrangler/geiger counter
    • Festive Eyelander now turns ragdolls to ice
  • Cliffside - Ashes to Ashes 
    • Removed building scale attribute from wrangler/geiger counter
    • Festive Eyelander now turns ragdolls to ice
  • Cliffside - Bionic Bits
    • Nerfed player Giant Scout HP from 1600 to 1200, re-enabled random crits
    • Reduced AimTrackingInterval on spy boss, increased revolver damage
  • Estate - Marina Mayhem
    • Increased starting cash from $450 to $850
  • Goldpit - Equal Opposites
    • Increased starting cash from $800 to $900
    • Increased payouts for every wave by $250
  • Kelly - Mobocracy
    • Replaced Eureka Effect Stats - Missile Sentry:
      • Sentry rocket firing speed increased by 90%
      • Sentry firing speed reduced by 500%
      • Sentry range increased by 50%
      • +50% max building health
      • Sentry rockets have the Rocket Specialist upgrade
      • No self-inflicted blast damage
      • Teleporters now grant a speed boost on teleport
  • Seabed - Ocean Commotion
    • Wave 1:
      • Removed 1 Giant Conch squad
      • Lowered MaxActive of Giant Conch squad to 1
      • Removed 1 Giant Armored Sandman Scout
    • Wave 3:
      • Removed 1 Giant Pyro + Giant Medic squad
      • Lowered TotalCount of finale support from 12 to 8
    • Wave 4:
      • Pyro Boss HP lowered from 35000 to 27500
    • Wave 6:
      • Removed Crits from Battalion Soldiers
  • Sharp - Sudden Equinox 
    • Lowered MaxActive of Enforcer Spies and Stickybomb Demos
    • Removed Rescue Ranger sniper support
    • Removed building scale attribute from wrangler/geiger counter
    • Festive Eyelander now turns ragdolls to ice
  • Swirl - Alpine Skylines
    • Removed custom upgrades
    • Starting cash raised from 600 to 800
    • Spawn sounds regarding flank bots are now consistent
    • Fixed flank doors not opening again
    • Wave 2:
      • Added an explanation regarding flank bots
      • Nerfed Flank Scout and Flank Pyro
    • Wave 3:
      • Removed 1 Giant Ricochet Pyro + Giant Medic squad
    • Wave 5:
      • Removed damage bonus from Brick Snipers
      • Removed Sentry Buster model from Caber Demos
      • Caber Demo MaxActive lowered from 3 to 2
  • Transmission - White Noise
    • Moved 150$ from W4 to W3. Total payout remains the same.
    • Wave 1
      • Changed Giant Burst Demos' medics to fully charged Quick-Fix Medics
      • Removed crits from Sandman Scouts
    • Wave 3:
      • Changed Direct Hit Soldiers to Rapid Bison Soldiers
      • Added HoldFireUntilFullReload to Backup Soldiers
    • Wave 4:
      • Nerfed Rapid Fire Demos' fire rate to 0.75 (from 0.5)
      • Removed uber from Overhealer Medics, changed icon accordingly
    • Wave 5:
      • Changed Queen Bee Soldier's name to Killer Bee Queen
      • Lowered TurnRate of Killer Bee Queen rockets from 200 to 120
    • Wave 6:
      • Slightly changed Explanation text.
  • Winterbridge - Necromantic Nonsense:
    • Fixed pyro dispenser not being invulnerable
  • Yiresa - Mesa Malware:
    • Wave 2:
      • Lowered Giant Gauntlet HP from 8000 to 6000
    • Wave 4:
      • Lowered damage and reduced reload speed on Bolshevik Heavies
      • Lowered Giant Armored Heavy HP from 10000 to 7500
      • Removed Boss HP bar from Giant Armored Heavy 
      • Reduced Giant Armored Heavy move speed from 50% to 45%
    • Wave 5:
      • Removed full Sandman stun from Armored Hyper League Scouts
      • Reduced HP and move speed on Armored Hyper League Scouts

An update for Digital Directive Mann Vs. Machine servers was released. Changes will automatically apply after a map change. Major changes include:

    Mechachievements:
  • Fixed "Tried and True" not being restricted to demoman.
  • Fixed "Soda-Poppin Specalist" not being restricted to the Scout and "The Soda Popper".
  • The "Armageddon" kill-taunt should now work for the "Do Androids Feel Shame?" mechachievement.
  • Fixed "A Sig-nificant Upgrade" using the wrong logic event.
  • Fixed a logic event which didn't send the correct damage blocked by MvM shields.
  • Overheal no longer counts for "Heal 10,000HP worth of damage to your teammates" on "PCB plowing"
  • Enabled a Mechachivement that was previously disabled: "Mann Co's Finest"
  • Fixed "Australian Tank Repair" not being restricted to the Bushwacka.
  • Fixed an error in event logic that prevented the secondary objective "Share 6 canteens with the Kritzkrieg" in "Critical Mass"
    Missions:
  • Autumnull - Tincan Termination
    • Wave 5:
      •  Reverted previous change to Big Heal Medics
      •  Significantly less Backburner Pyros will now airblast
      •  Increased Giant Shotgun Heavy spawn delay from 25 to 30
      •  Increased Engineer cooldown from 50 to 75
      •  Removed crits from Skullcutter Demoknights, added crit on kill
  • Boogge, Goldpit , Winterbridge
    • Fixed potential client crash related to shield medics
  • Cliffside - Bionic Bits
    • Increased respawn time from 1 to 3
    • Scout is now a Giant and cannot buy upgrades
    • Equipping the Sandman now gives Giant Jumping Scout abilities
    • Equipping the Holy Mackerel now gives Super Scout abilities
    • Players can taunt mid-air
    • Nerfed Greater Scout health to 888
  • Kelly - Mobocracy
    • Razorback rework:
      • Now grants 75% melee resistance 
    • Reduced market gardener damage bonus from 100% to 50%
    • Small Heavy Shotgun tweak
  • Winterbridge - Both missions
    • Whitelisted the Detonator and Loose Cannon
    • Pyro is now a walking level 2 dispenser
    • Major rebalances to Soldier
      • All banners:
        • 100% buff duration
        • 25% increased buff on hit
        • 50% increased buff range
    • Mantreads:
      • +150 Base Health
      • +10 HP regen
      • Wet immunity (jars, milk, etc.)
      • Fall damage immunity
    • Gunboats
      • 15% resistance to all damage
      • 50% resistance to melee damage
      • 25% resistance to ranged damage 
    • Escape Plan:
      • Crits when below 50% health
    • Equalizer:
      • Crits when below 30% health
      • 50% bonus damage

An update for Digital Directive Mann Vs. Machine servers was released. Changes will automatically apply after a map change. Major changes include:

  • Boogge - Rotten Resurgence:
    • Removed weapon skins from bots to potentially fix linux crash
  • Boogge - Voidlings
    • Removed knockback resistance from Bonk scouts
    • Removed all class restrictions except for heavy
  • Cliffside - Ashes to Ashes
    • Removed all class restrictions except for heavy
  • Estate - Marina Mayhem
    • Removed all class restrictions
  • Rustvalley - Dust and Dirt
    • Reduced Giant Magnum Scout HP to 2500 from 3000
  • Production - Indeathrialization
    • Increased starting cash from $750 to $800
    • Increased refund limit to 2, previously 1
  • Sharp - Sudden Equinox
    • Wave 3:
      • Reduced AimTrackingInterval on spies tremendously
      • Removed Giant Reverse Airblast Pyro
  • Wave 4:
    • Removed 1 Giant Uber Medic from Giant Laser squad
    • Reduced Giant Laser damage by 25%
    • Replaced Super Bonk Scouts with one Giant Bonk Scout, does not grab the bomb
    • Sticky Tank HP lowered to 40000 from 42000
    • Reduced heal rate on Support Engineer dispensers
  • Wave 5:
    • Giant Charging Demos now ignore buildings
    • Removed 2 vaccinator medics from each squad of the final subwave
  • Tensai - Scarlet Embodiment
    • Wave 3:
      • Decreased fire rate of Giant Flare Pyro’s
      • Fixed broken icon
  • Tensai - Surface Tension
    • Removed all class restrictions
  • Winterbridge:
    • Fixed a bot stuck spot

An update for Digital Directive Mann Vs. Machine servers was released. Changes will automatically apply after a map change. Major changes include:

Note: We are aware of and currently investigating bugs with Mechachievements and certain bots becoming invisible.

  • Fixed Your Eternal Reward rework not working correctly
  • Fixed a server crash related to class stacking
  • Fixed stretching cosmetics on robot models

  • Mission Rebalances:
  • Akure - Reboot Rush
    • Increased starting cash from $1200 to $1500
    • Removed canteens from shield medics
    • Removed crits from soldiers and gave them Direct Hits
    • Wave 1:
      •  Replaced Uber Medics with “Big Heal” Quick-Fix Medics
    • Wave 2:
      •  Increased payout from $700 to $800
    • Wave 7: 
      • Nerfed boss damage and heal-on-kill
  • Autumnull - Dynamic Disaster
    • Cut bullet/blast vacc tank HP in half
      • Reduced accompanying Giant Heater Heavies to Normal Skill (from Expert)
    • Fixed Timer Bot taking a player slot if someone disconnects mid-wave
    • Moved Timer Bot
  • Autumnull - Tincan Termination
    • Increased payouts for wave 1 and wave 2
    • Wave 5: 
      • Removed crits and Direct Hit from conch soldiers, increased skill to Expert (from Hard)
      • Replaced Uber Medics with “Big Heal” Quick-Fix Medics
  • Boogge - Voidlings
    • Wrangler change: 
      • Sentries are 20% larger than sentries without the wrangler equipped
      • 30% slower firing speed
    • Removed 15% damage penalty from the Phlogistinator
    • W1: Increased payout by 200 credits
  • Cliffside - Ashes to Ashes
    • Re-added Sniper lasers
    • Wave 2: 
      • Increased wait between Giant Natascha Heavies (24 to 30 seconds)
    • Wave 3:
      • Removed increased afterburn damage from flame-tipped bowman
      • Increased HP drain on RED giant heavy from -10 to -20
      • Reduced reload speed bonus from 50% to 33% on Giant Pocket Soldiers
    • Wave 4:
      • Removed homing rockets from RED engineer sentries
      • Giant Overhealer Medics no longer heal other robots
      • Reduced Giant Mangler Soldier afterburn damage by 50%
    • Wave 5:
      • Reduced Blimp HP by 5000
      • Reduced giant demo and uber medic squads by half
      • Nerfed Hunting Party Medics 
    • Wrangler change: 
      • Sentries are 20% larger than sentries without the wrangler equipped
      • 30% slower firing speed
  • Cliffside - Bionic Bits
    • Re-added Sniper lasers
    • Reduced base respawn timer from 3 seconds to 1 second
    • Giant Super Scouts have increased movespeed from 520hu/s to 800hu/s, no longer heal on hit and are vulnerable to jar debuffs
    • Baby Face Blaster Scout Robots use current weapon attributes, may also use their pistol
    • Short Circuit Engineers reduced max HP from 275 to 125
    • Wave 1:
      • Heavyweight Champ Robots now attack slower, punches cause fall damage 
      • Direct Hit Soldiers no longer spawn from side spawns
    • Wave 4:
      • Giant HoK Heavy and Giant Medic combo now wait 6 seconds between each spawn
      • Giant Heal-on-Kill Heavy Robot tracks players slower
    • Wave 6:
      • Giant Cloak Heavy HP reduced to 2500
      • Commander Fuel HP reduced from 40000 to 30000
    • Increased all-class ammo regen to 50% (from 25%)
    • All items that use a recharge meter recharge 100% faster
    • All spread bonuses buffed to 100% (from 50%)
    • Stock shotgun on heavy now mimics a Giant Shotgun Heavy
    • Increased bonus HP for Invis-Watch and Cloak & Dagger to +75 (from +50) 
  • Dusk - Chasing Daybreak
    • Altered spawns, Altered battery canteen bots
  • Estate - Carbureted Clash
    • Added JumpStomp to boss and other anti-cheese
    • Increased boss HP from 50,000 to 60,000
  • Kelly - Mobocracy
    • Added class limit of 2
  • Sharp - Sudden Equinox
    • Player rebalances:
      • Damage dealt as heavy no longer increases random crit chance
      • Teleporters now recharge 50% faster
      • Wrangler change: see Ashes to Ashes
      • Market gardener now does double damage
      • Degreaser rework:
        • 25% slower airblast
        • Airblast speedboosts teammates
        • Reflected homing projectiles now follow the pyro’s crosshair
        • Airblast cost increased by 100%
        • Reflected Projectiles are 100% faster
      • Caber rework:
        • Added 90% self-damage resistance
        • Removed swing speed penalty
        • Reduced self push force
    • Re-added Sniper lasers
    • Removed fixed buyback price
    • Wave 4: 
      • Decreased Super Bonk Scout Recharge rate from 50% to 25%
    • Super Bonk Scouts no longer have reduced “rage giving scale” for banners, phlogistinator, or ubersaw, etc..
  • Swirl - Alpine Skylines
    • Fixed ambush doors not opening correctly
    • Wave 3: Changed Flare Gun Pyro robots to Detonator Pyro Robots
  • Tensai - Scarlet Embodiment
    • Increased payout for w2 and decreased payout for w5
    • Wave 3:
      • Removed Conch and Battalion’s Support
      • Reduced Huo-Long Heavy to Normal Skill (from Hard)
    • Wave 6:
      • Fixed issue with support scouts
      • Slightly increased boss reload speed
  • Transmission - White Noise
    • Changed explanation text for Southern Hospitality rework
    • Flare Rain Pyro’s:
      • Fixed incorrect name for giant variant
      • Added AimLeadProjectileSpeed 700 to giant variant
      • Added 50% damage bonus to giant variant
      • Added AimAt Head
      • Increased fire rate (0.3 -> 0.2), decreased spread (5 -> 3), Increased projectile speed (0.3 -> 0.4)
    • Added melee threat prioritization to Multi-Regen heavy and increased weapon switch speed
  • Seabed - Ocean Commotion
    • Removed custom upgrades
      • Certain upgrades and canteens are cheaper
      • Level 2 Projectile Shield can now be purchased
    • Fixed bug to prevent Giant Heavy robots from getting stunned bygate capture
  • Yiresa - Mesa Malware
    • Removed custom upgrades
      • Certain upgrades and canteens are cheaper
      • Level 2 Projectile Shield can now be purchased

An update for Creators.TF servers was released. Changes will automatically apply after a map change. Minor changes include:

  • Fixed Manncoin Miner not showing on Demoman properly.
  • Fixed a bug on MvM Sharp where the sticky tank would fall through the ground.

An update for Creators.TF servers was released. Changes will automatically apply after a map change. Major changes include:

  • Enabled Operation Digital Directive on all servers.
  • Released the Campaign page where you can keep track of your MvM quests.
  • Added 22 new Mann vs. Machine maps:
    • Akure
    • Autumnull
    • Boogge
    • Cliffside
    • Dusk
    • Estate
    • Giza
    • Goldpit
    • Hanami
    • Hideout
    • Hoovydam
    • Kelly
    • Production
    • Seabed
    • Sharp
    • Silentsky
    • Tensai
    • Transmission
    • Winter Bridge
    • Yiresa
    • Rust Valley
    • Swirl
  • Added 2 new Mann Vs. Machine tours, Platinum Palliative, featuring 15 missions, and Malware Mashup, featuring 15 missions.
  • Added 52 new Mann Vs. Machine achievements, aka Mechachievements.
  • Added the Operation Digital Directive medal (Manncoin Miner). They can be upgraded by completing missions on your Campaign page. Available in 4 levels:
    • Assembled
    • Upgraded
    • Overclocked
    • Australium
  • Added the Operation Digital Directive crate. Contains 8 new community-made cosmetics:
    • Hypno Helmet
    • Vroomvroom Juju
    • Bolted Beret
    • Lightning Strike
    • Rusty Receiver
    • Steeler's Visor
    • Hat of Untangled Wires and Rust
    • Data Node
  • Added 50 Strange Parts.
  • Added 20 New Zealium weapons:
    • W.A.S.P Launcher
    • Scattergun
    • Rocket Launcher
    • Flame Thrower
    • Grenade Launcher
    • Stickybomb Launcher
    • Minigun
    • Wrench
    • Medigun
    • Sniper Rifle
    • SMG
    • Knife
    • Force-A-Nature
    • Black Box
    • Axtinguisher
    • Eyelander
    • Frontier Justice
    • Blutsauger
    • Ambassador
    • Tomislav
  • Added The Silver Crate Smasher weapon:
    • Turns enemies into silver statues.
    • Exceedingly rare.
  • Added Basic, Specialized, and Professional Killstreak kits.
  • Added Brick weapon (only usable by robots).
  • Added Enhanced Mann Vs. Machine gameplay mechanics (which vary mission to mission):
    • Red Robots
    • Custom Upgrades
    • Player Rebalances
    • Weapon Rebalances
    • Custom Tanks
      • Blimp
      • Vaccinator Tank
      • Sticky Tank
      • Ghost Tank
      • Carrier Tank
      • Rocket Turret Tank
      • Jarate Turret Tank
      • Spider Turret Tank
      • Ubered Tank
      • Tankdozer
      • The Flying Dutchman
    • Modified Win Conditions
    • Halloween Spells
    • And many more (which are currently being added to our Creators.TF Wiki)
  • Fixed an issue where the Contract Hud was not appearing in-game.
  • Fixed painted Creators.TF cosmetics not showing the paint color in-game.

An update for Creators.TF servers was released. Changes will automatically apply after a map change. Changes include:

  • Updated the following maps:
    • CP Gullywash Refresh, from cp_gullywash_f1a to cp_gullywash_f3
    • KoTH Clearcut, from koth_clearcut_b15c to koth_clearcut_b15d
    • KoTH Ashville Redux, from koth_ashville_rc2c to koth_ashville_rc2d
    • KoTH Harvest Alpine, koth_harvestalpine_v3b, replaced with default KoTH Harvest, koth_harvest_final
  • Emoji are no longer stripped from players' names, as the underlying database issue regarding them has been fixed.
  • Fixed Attack/Defend maps ending early due to server timelimit
  • Added an experimental autobalance fix. Players will not get autobalanced if any of the following conditions are met:
    • There is 1 minute or less left on the server clock
    • There is 30 seconds or less in round time - including either timer in KoTH
    • One team owns 4 out of 5 cap points in 5CP
    • The cart is on the last point in PL - though this includes the LAST last point on multistage pl maps
  • Developer commentary on this feature is as follows:

    "Ever play TF2, and get autobalanced right before the game ends? This is obnoxious, and, in our view, unneeded. If there's 10 seconds left on the round timer, not even the best player in the world is going to make a difference for the team they got autobalanced to, which, more often than not, is losing. There's no reason to autobalance people during tense moments - just wait for the next round, when the game isn't nearly as tense! That's what this plugin does - disable autobalancing people during what are more often than not "tense moments". Hopefully, this should avoid frustrating players, but feel free to leave your feedback about this new feature in the #feedback channel in our discord."

An update for Creators.TF servers was released. Changes will automatically apply after a map change. Minor changes include:

  • Added the following maps to the rotation:
    • KOTH Cascade
    • KOTH Highpass
    • A/D Steel
    • A/D Dustbowl
    • 5CP Freight
    • 3CP Powerhouse
    • PL Enclosure
  • Removed the following maps from the rotation:
    • 5CP Yukon
    • KOTH Harter
    • KOTH Gibson
    • KOTH Lakeside
    • A/D Gravelpit
    • A/D Rumble
    • PL Thundermountain
  • Fixed contract "Get 5 kills with the Crate Smasher in a single life" showing incorrect number (10 before).
  • Fixed Expert Medic contract not working.
  • Non ascii characters are now removed in player names, this is to prevent sql injection and fix database errors due to emoji usage.
  • Patreon chat tags should now appear properly again.
  • Fixed a bug where the map vote would not appear if the map time left had exactly 5 minutes remaining.
  • Fixed a bug where the map vote would set a random next map which wasn't voted for.
  • Fixed minimal view models not applying correctly with custom weapons.