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An update for Creators.TF was released. Changes will automatically apply after a map change. Major changes include:

  • Updated StAC to no longer kick players without a SteamID
  • Updated StAC with other misc. improvements
  • Smoothed Halloween boss animations with nb_update_frequency
  • Updated SourceMod chat messages to be consistent with SourceMod chat advertisments
  • Added Farmageddon, Sinthetic, Los Muertos, Terror, and Erebus to Halloween map rotation
  • Removed Viaduct Event (Eyeaduct) and Lakeside Event (Ghost Fort) from Halloween map rotation
  • Updated a plugin so thoughtfully provided by our benefactors

You can see most of the in depth changes here.

An update for Creators.TF was released. Changes will automatically apply after a map change. Major changes include:

  • Updated branding for chat messages and plugin feedback
  • Updated ads to inform users about the !settings menu
  • Updated fix autobalance plugin to not spam chat
  • Updates chatbubbles plugin to work properly with client settings
  • Updated map names in end of round vote to be capitalized
  • Added color to rtv/nominate text
  • Reduced the rtv percentage from 60 to 45%
  • Changed "Don't Change" as the F1 option of the rtv vote (instead of F5).
  • Updated the brick to be easier to throw
  • Fixed a bug causing the brick to turn into jarate (yes, again)
  • Enabled Halloween mode

You can see most of the in depth changes here.

An update for Creators.TF was released. Changes will automatically apply after a map change. Major changes include:

  • Readded process refresh which was accidentally removed. It is now properly using it's workshop version.
  • Tentatively fixed the "double map bug" in end of round votes.
  • Updated "pretty map names" to be in lowercase and using a much more maintainable library. This effects the nominations library and the end of map vote.
  • Workshop maps are now first in the nominations list
  • Removed gscramble and set scramble method back to Valve scramble - gscramble is ancient, massive, and has no real benefits compared to the built in scramble function.

You can see most of the in depth changes here.

An update for Creators.TF was released. Changes will automatically apply after a map change. Major changes include:

  • Fixed multiple issues related to regular TF2 items not persisting on contact with a resupply cabinet while a custom weapon was equipped (for example, having The Gunslinger equipped with a Crate Smasher would destroy your sentry.)
  • Fixed Sourcebans not properly working on servers directly after the first map load.
  • Fixed Store filtering not working.
  • Fixed /ctfhats not properly saving across servers and map changes.
  • Fixed TF2 Comp fixes occasionally not working.
  • Fixed several bugs related to the Brick:
    • Fixed a bug where the Brick entity wasn't safely marked as "not a brick", causing a "phantom bleeding" bug with other projectiles.
    • Fixed a bug where switching away from the Brick immediately after throwing it would spawn a Jarate instead.
    • Fixed a bug where the Brick would sometimes spawn Jarate instead.
    • Fixed a bug where a reflected Brick wouldn't grab the attributes from the original weapon, causing "phantom bleeding" with a division by zero error.
    • Adjusted the brick launch position so that it matches the crosshair much more closely.
  • Buffed the base brick damage from 40 to 65.
  • Carved Cutter Changes:
    • Decreased jump distance from 512 to 384 hammer units.
    • Increased max health penalty from -15 to -25.
    • Added 125% decloak time.
    • Can now leap with any weapon in hand.
    • Using the leap now requires you to be fully cloaked.
  • Mini-crits with the Quickdraw will no longer expose disguised or cloaked spies.
  • The AFK-kick time has been increased from two minutes to five minutes.
  • Updated Steel Refresh to RC5.
  • Updated Process Refresh to it's workshop version.
  • Readded KoTH Lazarus and removed PL Sludgepit. This is documenting an accidentally undocumented change from our previous mapcycle update.
  • Updated extensions on servers to crash significantly less often.

You can see most of the in depth changes here.

An update for Creators.TF was released. Changes will automatically apply after a map change. Major changes include:

Additions:

  • Ended the Digital Directive event.
  • Enabled the September 1st event.
  • Added two new custom weapons, the Quickdraw and the Bloody Brick.
    • The Quickdraw - A secondary replacement for the Engineer by UmKlaiDet, ZoNiCaL, and originally suggested by TheSpookiestUser.
      "This town ain't big enough for the two of us.":
      • (+) This weapon deploys 50% faster.
      • (+) 50% damage bonus.
      • (+) 75% more accurate.
      • (-) 50% clip size.
      • (-) -150% slower firing speed.
      • (=) This is a revolver-styled pistol.
      • (=) Western Duel: Mini-Crits are dealt for one second after being deployed. Shooting an enemy who has a Quickdraw out during this second will insta-kill.
    • The Bloody Brick - A secondary replacement for the Sniper by Strange Sentinel, Sims_doc, and Ivory.
      When you run out of jars to throw at someone, a good hardy brick just laying around can be more than enough to send a message at someone's face.
      • (+) 50% increase in recharge rate.
      • (=) Hitting an enemy with a brick will deal bleeding damage.
  • Resurrected the Carved Cutter.
    • (=) While Cloaked: Press the RELOAD key to leap in the direction you are facing for 25% of your cloak (8 second cooldown)
    • (-) -15 max health on wearer.
    • (-) 0.5 second increase in time to cloak.
  • Reset all player progress for the Carved Cutter contract.
  • Split the asset pack into three separate packs:
    • The Mandatory Pack: This pack is required to play on Creators.TF servers with the least error models shown. This includes all the files needed for custom weapons.
    • The Optional Pack: This pack isn't required to play on Creators.TF servers. This pack includes custom cosmetics and music kits. NOTE: You will need to toggle /ctfhats OFF to see cosmetics!
    • The September 1st ONLY Pack: This pack contains ONLY the assets added in the September 1st update. Only install this pack if you fully installed Operation Digital Directive.
    These asset packs can be downloaded here.
  • Added 4 new community maps:
  • Removed 2 community maps:
    • PL Timbermill
    • KOTH Koreto
  • Replaced PL Barnblitz Pro with PL Problitz.
  • Added the September 1st Keyless Crate, which contains 8 new cosmetics from the September 1st Collection:
  • Added the vanilla map CP Metalworks.
  • Added two new contracts for the two new weapons:
    • The Quickdraw:
      • Get a kill with the Quickdraw: 2CP
      • Get 3 kills with the Quickdraw in one life: 15CP [0/3]
      • Get a duel kill with the Quickdraw: 50CP [0/1]
    • The Bloody Brick:
      • Hit a player with the Bloody Brick: 2 CP
      • Deal 50 damage with the Bloody Brick: 5 CP [0/10]
      • Hit 5 players with the Bloody Brick in one life: 15 CP [0/3]

Changes:

  • /ctfhats has been to have cosmetics OFF by default. To enable custom cosmetics, type /ctfhats into in-game chat.
  • Tweaked the contracts of all custom weapons:
    • The Crate Smasher:
      • Get a kill with the Crate Smasher: 5CP
      • Get 3 kills with the Crate Smasher in a single life: 5CP [0/3]
      • Dominate an enemy by killing them with the Crate Smasher: 25CP [0/2]
    • The Thumper:
      • Get a kill with the Thumper: 2CP
      • Get 3 kills with the Thumper in a single life: 5CP [0/12]
      • Get 2 kills with the Thumper without holstering it: 15CP [0/3]
    • The Gamma Gazer:
      • Remove a sapper with the Gamma Gazer: 2CP
      • Get a kill with the Gamma Gazer: 2 CP [0/20]
      • Get 3 kills with the Gamma Gazer in one life: 15 CP [0/3]
    • The Hypodermic Injector:
      • Heal teammates for 300 HP: 2 CP
      • Earn an assist while healing a patient: 2 CP [0/25]
      • Charge a teammate with the Hypodermic Injector: 5 CP [0/10]
    • The W.A.S.P Launcher:
      • Get a kill with the W.A.S.P Launcher: 1 CP
      • Get 3 kills with the W.A.S.P. Launcher in a single life: 5 CP [0/10]
      • Get 5 kills with the W.A.S.P. Launcher in a single life: 15 CP [0/3]
    • The Bolshevik Bomber:
      • Get a kill with the Bolshevik Bomber: 1 CP
      • Deal 500 damage with the Bolshevik Bomber in one life: 10 CP [0/5]
      • Get 3 kills with the Bolshevik Bomber in one life: 15 CP [0/3]
    • The Carved Cutter:
      • Get a kill with the Carved Cutter: 2 CP
      • Get a backstab kill with the Carved Cutter: 3 CP [0/20]
      • Get 3 kills with the Carved Cutter in one life: 10 CP [0/5]
  • Tweaked rewards for a few contracts:
    • Increased Mann Coin Reward for the "Creators" contract.
    • Reduced Mann Coin Rewards for the following contracts: "The Crate Smasher", "The Thumper", "The Hypodermic Injector", "The Gamma Gazer", "Slaughter", "Spillway", "Glassworks", "Advanced Demoman"
  • Balance changes to custom weapons:
    • The W.A.S.P Launcher
      • Removed previous stats.
      • (=) On Hit: Apply extra vertical knockback.
      • (+) 15% explosion radius.
      • (+) 10% splash damage falloff.
      • (-) 30% projectile speed.
    • The Thumper
      • Reduced damage bonus from +110% to +90%.
    • Gamma Gazer
      • Removed damage bonus.

An update for Creators.TF was released. Changes will automatically apply after a map change. Major changes include:

General:

  • Changed servers 106, 107, 108, 206, 207, and 208 to Vanilla+
  • Rebalanced the Hypodermic Injector:
    • Changed bonus effect to the Concheror buff effect for all mediguns
    • Increased healing required from 350 to 500
    • Overheal now respects overheal bonuses/penalties from other weapons
    • Weapon can now be used even when fully overhealed
    • Reduced the effect of the charge gain limit
    • Fixed charge meter going below 0 after using the charge
  • Added 6 new community maps:
  • Added CP Mercenary Park, CP Mossrock, KOTH Lazerus, PL Frontier
  • Removed CP Dustbowl, PLR Banana Bay, CP Gullywash Refresh

Mann Vs. Machine:

  • Fixed a bug where disallowed custom weapon overrides could be used in medieval MVM missions
  • Fixed an issue on Hoovy Dam - Blast Perfect where a giant sandman scout could get stunned at the gate

An update for Creators.TF Pubs and Digital Directive was released. Changes will automatically apply after a map change. Major changes include:

General:

  • Fixed a long-standing bug where if a player had The Gunslinger equipped in Live TF2 and equipped a wrench override in their C.TF Loadout, their sentry gun would be destroyed when touching a resupply cabinet
  • Fixed an issue where two cosmetics could occupy the same equip region
  • Added "Strange Part: Pyro Robots Destroyed" to the store
  • Player sprays can now overlap and will see team colored outlines around the spray they are looking at if there is another spray within 64 units of it
  • Updated the patreon chat tags to accurately reflect the tier package names listed on our patreon page.
  • Fixed contracts and mechachievements randomly not loading properly after a server restart or map change.

MvM Missions:

  • Boogge - Voidlings:
    • Re-enabled Reanimators
    • Removed damage bonuses from Bot Medic Syringe Guns
    • Engineer Class Limit set to 2
    • Weapon Rebalances, also apply to Cliffside - Ashes to Ashes and Sharp - Sudden Equinox:
      • The Beggar’s Bazooka:
        • Removed additional reload speed nerf
      • The Degreaser:
        • Added rocket specialist to reflected rockets
        • Increased reflected projectile speed by 200%
        • Reflect blast jumps now grant health
      • The Gas Passer:
        • Afterburn damage bonus increased from 500% to 1000%
      • The Market Gardener:
        • Attacks cleave through multiple enemies
        • Increased melee range and bounds by 50%
      • The Phlogistinator:
        • Removed delay before firing
      • Ullapool Caber:
        • Added 50% damage bonus when below half HP
    • Wave 3:
      • Dragon's Fury Pyros skill increased to Normal from Easy
  • Cliffside - Ashes to Ashes
    • Re-enabled Reanimators
    • Removed damage bonuses from Bot Medic Syringe Guns
    • Removed rage gain penalty from non-buster and non-boss giants
    • Increased Sentry Buster Cooldown Time from 45 to 55 seconds
    • Engineer Class limit set to 2
    • Wave 1:
      • Mission Sniper DesiredCount lowered from 2 to 1
      • Bolshevik Bomber Heavies replaced with Mobber Heater Heavies
      • Red Giant Brick Sniper replaced with Red Giant Scout
    • Wave 2:
      • Removed Teleporters from Engineer Bots, added Dispensers
      • Red KGB Heavies replaced with Red Carbine Snipers
      • Giant Natascha Heavies replaced with Giant Heater Heavies
    • Wave 3:
      • Removed Teleporters from Engineer Bots, added Dispensers
      • Lowered MaxActive & TotalCount of Heavy Rushers
      • Red Rapid Fire Bowmen and Demomen replaced with Red Giant Burst Fire Snipers and Red SMG Snipers
    • Wave 4:
      • Reduced Cooldown between Red Engineer spawns
      • Removed perfect tracking from Subwave 1 scouts
    • Wave 5:
      • Armor Piercing Snipers replaced with Bowmen
      • Red Scouts replaced with Red Deflector + Uber combo
      • Red Afterburn Pyros replaced with 1 Red Giant Pyro
      • Removed Crit Canteens from Canteen Specialists
      • Enforcer Spies now track players much more efficiently
      • Reduced Rain of Arrows' headshot multiplier to 400%
      • Removed 1 Deflector Pyro from each giant squad
      • Replaced Airblast Pyros with Expert Pyros
    • Wave 6:
      • Hellbent Demoknight HP reduced from 30000 to 27500
      • Hellbent Demoknight now teleports back onto the map if he jumps off the cliff
      • Lowered chance of Armored Skeletons spawning
      • Raised chance of Marking Skeletons spawning
  • Cliffside - Bionic Bits:
    • Weapon Rebalances:
      • Iron Bomber, Scottish Resistance
        • Burst fire, functionally similar to the beggar’s bazooka
  • Hanami - Typhoon Tycoon
    • Increased starting currency from $800 to $1000
    • Wave 3:
      • Increased cleaver scout fire rate penalty from 50% to 100%
  • Sharp - Sudden Equinox
    • Wave 2:
      • Giant Blaster Scouts replaced with regular Giant Scouts
      • Giant Detonator Pyros replaced with Giant Flare Pyros
      • Spies wielding the Battalion's Backup now appear less frequently
    • Wave 3:
      • Super Scouts replaced with 4 Giant Bat Scouts
      • Reduced Chance for RandomChoice Giant Phlog Pyros and added Giant Dragon's Fury Pyros
    • Wave 4:
      • Enforcer Spies replaced with Blutsauger Medics
      • Giant Bonk Scout is now a Giant Jumping Scout
    •     Wave 5:
      • Giant Charging Demo replaced with Giant Crit Demoknight
      • Deflector Pyros replaced with accurate Direct Hit Soldiers
  • Transmission - White Noise
    • Fixed Giant Sniper model not being applied
    • Weapon Rebalances:
      • Baby Face's Blaster:
        • Immune to slow / stun
        • No loss of boost on taking damage
      • Liberty Launcher: 
        • Homing rockets
        • Decreased damage penalty to -15%
      • Bison: 
        • 50% damage bonus
        • 35% slower projectile speed
      • Degreaser: 
        • 30% damage bonus stacks with upgrades
        • Slightly increased flame range
        • Greatly decreased flame spread
      • Loch-n-Load: 
        • 50% damage bonus stacks with upgrades
        • No reload
        • Decreased projectile speed and fire rate
      • Tomislav: 
        • 50% faster spin-up
        • 50% less spread
    • Wave 1:
      • Comfy Heavies are now gatebots, and no longer have crits; increased SpawnCount to 4 from 1
      • Replaced first subwave's Burst Fire Soldiers with Hyper League Scouts; increased SpawnCount to 3 from 1
      • Increased first subwave's Soda Popper Scout TotalCount to 10 from 12, and SpawnCount and MaxActive to 3 from 2
      • Replaced Giant Shotgun's Uber Medics with Charged Quick-Fix Medics
    • Wave 2:
      • FaN Scouts are now gatebots
      • Gatebot Conch Soldiers replaced by a single Giant Gatebot Shortstop Scout
      • Removed Giant Upgraded Conch Soldiers
      • Added Giant Shortstop Scouts to second subwave
      • Changed second subwave's Shotgun Heavies to Backburner Pyros
      • Added a second Giant Rapid Conch Soldier
      • Removed Uber Medics from Giant Brass Beast Heavies
      • Final subwave's Demomen now spawn in groups of 5 with a MaxActive of 5 from 3 and 6, respectively
      • More Shortstop Scouts will spawn after all mainwave small bots are dead
    • Wave 3:
      • Increased payout to $750 from $700
      • Increased Bison Soldier TotalCount to 32 from 16
      • Turned Heater Heavies into Burst Detonator Pyros
      • Nerfed Giant Rapid Healing Soldier's health-on-hit to 100 from 400, scaling with damage done
    • Wave 4:
      • Increased payout to $800 from $650
      • Replaced Giant Buff Soldiers with Colonel Barrages: decreased SpawnCount to 1, added an Ammo Canteen to their arsenal
      • Removed Multi-Regen Heavies from the first subwave
      • Rapid Fire Bowmen are now gatebots
      • Removed Uber Medics from Giant Flare Rain Pyros; increased MaxActive to 4 from 2
      • Replaced Steel Gauntlets and Black Box Soldiers with Rapid Fire Demos and crit Shortstop Scouts
      • Replaced support Burst Blast Demos with Multi-Regen Heavies
      • Multi-Regen Heavies have less health regen 10 -> 5 and heal less on hit 5 -> 2, and roll out from spawn faster
    • Wave 5:
      • Increased payout to $800 from $750
      • Reformatted subwaves' small bots significantly to be less spammy
      • Split Giant Burst Stingers over two subwaves; the last two have crits
      • Protective Honeycomb Medic's Shield is now level 1
      • Removed Giant Beehemoth's increased melee range
      • Reduced Killer Bee Queen's fire rate and rocket homing power
    • Wave 6:
      • Added one-time Ubercharge Canteen to Giant Multi-Regen Heavy; activated when it swaps weapons
      • Changed Giant Rapid Piercing Bowmen's behavior to properly spam arrows

An update for Creators.TF Pubs and Digital Directive was released. Changes will automatically apply after a map change. Major changes include:

General:

  • The client console command, wait, is now enabled on MvM servers.
  • Added MvM Role Pings to the /seed command. MvM pings have a cooldown of 2 minutes per region and 10 minutes per server, and Pub pings have a cooldown of 15 minutes per region. The cooldown time is now displayed to the client when typing the command. Seed ping message for MvM contains mission name and wave number.
  • Added an experimental feature which utilizes and syncs the unofficial community maps in our Pub map rotation to the Steam Workshop. When joining a server that is on an unofficial community map, players will see Updating Steam resources which will now download the map directly from the Steam Workshop. If players want to go ahead and pre-download all of these maps, select the Subscribe to all button on our Creators.TF Community Map Rotation Steam Workshop Collection.

  • "The introduction of this experimental feature is the first stepping stone to our end goals of completely automating our map rotation and proposing a new server download system. This Steam Workshop map synchronization brings several benefits:
    • Map makers can now push updates to their maps which our servers will automatically pull and players will automatically receive.
    • With these maps being hosted through the workshop, there is no need for players to download these maps via our asset pack nor the C.TF Launcher.
    • Downloading these maps from the workshop when joining the server is slightly faster than downloading them from our FastDL, which results in faster server join times.
    Once we feel more confident in this feature, official announcements will be coming along with another rotation shakeup. As always, if you have any feedback or want to report bugs, please let us know on Discord in the #feedback channel."

  • As a result of this Steam Workshop map sync, the following maps have been updated:
  • The team scrambling system has been adjusted to scramble teams based on player score rather than player kill/death ratios.
  • Manncoin Miner, Tainted Tomb, and the Gifting Lantern will now display their appropriate levels in-game.

Mechachievements:

The following Mechachievements have been fixed:
  • Dumpster Noise-Diver
  • I Don't Need Yer Fancy Tools!
  • Horn-Blowing Harbinger
  • Pipe Dream secondary objectives
  • Bazaar Botbash secondary objectives
  • Propulsion Pilot
  • Anti-Robotic Resistant Bugs

MvM Missions:

  • Autumnull - Dynamic Disaster
    • Fixed timer not counting down correctly
    • Timer now pauses during intermission
    • Fixed bomb being stuck on the roof if the bomb carrier is pushed there and killed
  • Boogge - Voidlings
    • Removed Pow! Buster
    • Removed Teleporters from Engineer bots
    • Wave 2:
      • Payout increased from $700 to $900
      • Nerfed Giant Burst Fire Demo clip size and reload speed
      • Removed Big Heals from final Giant Burst Fire Demo
    • Wave 3:
      • Payout increased from $800 to $900
      • Removed Sentry Buster
      • Removed Spies
      • Removed Arrow Mastery from Giant Bowmen
      • Removed Kritzkrieg Medics
      • All Super Scouts now use the Fan o'War
      • Sir Spook HP reduced from 25000 to 20000
      • Player Rebalances applied only during this wave:
        • All classes:
          • Infinite ammo
          • 200% increased air control
        • Engineer:
          • Infinite metal
          • Doubled construction rate
          • 25% increase in sentry damage
          • 50% faster sentry rocket reload speed
    • Wave 4:
      • Payout increased from $600 to $800
      • Support Heavies no longer grab the bomb
      • Giant Apocalypse Champs now ignore buildings and have shortened max vision range
    • Wave 5:
      • Payout increased from $600 to $800
      • Removed Acceleration on Giant Homing Soldier's rockets and increased delay before firing
      • Lowered amount of trash pandas that spawn
      • Giant Scouts are now all mobber and cannot pick up the bomb
  • Cliffside - Bionic Bits
    • Weapon rebalances:
      • Hot Hand, Gunslinger, stock fists:
        • 150% damage bonus
    • Added friendly red busters throughout the mission 
    • Giant Scout can no longer bodyblock, increased health to compensate 
    • Giant Scout healing from health packs reduced by 50%
    • Medic can no longer overheal teammates
    • Replaced Greater Scouts with Charger Giants 
    • Replaced most Lesser Scouts with Valve Super Scouts
    • Wave 2: 
      • Rebalanced wave and replaced several strong robots
    • Wave 3:
      • Replaced samurais with canadian huntsmans
    • Wave 4:
      • Mini Sentry Busters now have 250 health
  • Kelly - Mobocracy:
    • Weapon Rebalances:
      • Scorch Shot:
        • “Pyro Jumper”, fires a rocket with increased knockback
      • Pain Train:
        • Does not collide with enemies
      • Ullapool Caber:
        • Removed deploy speed penalty
        • Minicrit boost on kill
    • Wave 1:
      • Increased Giant Fan Scout health to 1500
      • Giant Black Box soldiers now take different routes
    • Wave 4:
      • Added Fire Tank
      • Altered banner spawns
    • Wave 5:
      • Gaben can no longer be teleported
    • Wave 6:
      • Bomb Runner can no longer be bodyblocked
      • Disabled player collision on Segmentation Fault
  • Winterbridge, both missions:
    • Spell Rework:
      • Engineers recieve a common spell every 3 seconds (with a small chance for this to be rare), and a guaranteed rare spell every 20 seconds
      • The small chance of commons giving rare spells unfortunately cannot be removed, rare spells may still be overridden before you get a chance to use them
      • Removed logic for 1/16 chance of rare spells
      • Added counters at the bottom of the screen to show how many seconds until you recieve spells
      • Minify now rerolls a rare spell instead of a common when you get it
      • Made spell pickups slightly more consistent
    • Weapon rebalances:
      • Crit-a-Cola
        • -20% damage taken from melee
      • Bonk! Atomic Punch
        • -30% damage taken from melee
        • -15% damage taken
      • Bat
        • Minicrits become crits
      • The Candy Cane
        • +75 max health
      • The Manmelter
        • Fires mini sentries which self destruct after 8 seconds
        • 320% fire rate (only allows 1 to be active at a time)
      • Pyro
        • Fixed issues with back dispenser not spawning
      • Ullapool Caber
        • 99% self damage push force
      • The Overdose
        • +30% move speed
        • +50% fire rate
      • The Blutsauger
        • 50% chance to heal in an area for 24 health on hit
        • Drain down to 100 health while active (GRU stat)
      • Medic Melees
        • Removed non functioning uber on hit