Creators.TF :: Blog

An update for Creators.TF servers was released. Changes will automatically apply after a map change. Notable changes include:

  • Added "The Carry-on Kitty" cosmetic.

An update for Creators.TF servers was released. Changes will automatically apply after a map change. Notable changes include:

  • Summercoast (Patch notes taken from Summercoast's page on the Steam Workshop)
    • I definitely fixed that door
  • Added measures to prevent rtv spam on map start
  • Map order is now randomized on vote menu

An update for Creators.TF servers was released. Changes will automatically apply after a map change. Notable changes include:

  • Added Co-operative Contracts to all players
  • Fixed a memory leak that caused contracts to not work

An update for Creators.TF servers was released. Changes will automatically apply after a map change. Notable changes include:

  • Reverted cp_powerhouse to its stock version due to reported issues with the map

An update for Creators.TF servers was released. Changes will automatically apply after a map change. Notable changes include:

  • Dead Ringer no longer triggers the map rating menu
  • Map rating menu now automatically closes if the player walk (if the menu is still open after death)
  • ClearCut (Patch notes taken from ClearCut's page on TF2maps.net)
    • Minor Patch:
      • Fixed a missing barrel in red left transition
      • Fixed broken detail geometry
      • Lowered the left side ramp used to get on roof the same amount the point and roof were lowered in a previous update. Sniper was reported being able to get up there
      • Fixed the upper half of a valley building not having its clipping
  • Summercoast (Patch notes taken from Summercoast's page on the Steam Workshop)
    • Gameplay changes:
      • Added an additional trigger to the one way door so it doesn't close if a player is still inside it (should definitively fix player stuck issue)
      • Fixed roof clipping issues
      • Clipped out of reach area that engineer could build on right above of B
      • Fixed exploits that were used to get in out of reach areas above the tunnel exit
      • Fixed a softlocking hole at last point where players could get stuck in with no way out
      • Turned some prop collision off
    • Visual changes:
      • Fixed displacements at the tunnel entrance
      • Extra fix for a displacement at the tunnel entrance

An update for Creators.TF servers was released. Changes will automatically apply after a map change. Notable changes include:

  • Small fixes to the map rating UI
  • ClearCut (Patch notes taken from ClearCut's page on TF2maps.net)
    • Gameplay changes:
      • The point has been lowered
      • The roofs were lowered
      • The house on either side of the point has been lowered
      • Scout can no longer double jump from the tower ramp to roof
      • Scout can now jump to roof from the small shed in front of saw house
      • The ground around the point has been adjusted to fit the new height
      • The entrance to the left transition building has been opened up more
    • Building Redesigns:
      • The transition buildings on both RED and BLU have been given their final art pass
      • The towers at mid have been simplified to help with framerate
    • Clipping fixes:
      • Clipping was adjust to fit the new buildings
    • Minor changes:
      • The staircase in the left transition building on both sides is now a gravel pile

An update for Creators.TF servers was released. Changes will automatically apply after a map change. Notable changes include:

  • A map rating will now appear when a player dies after having at least 5 minutes played on a map
  • Summercoast (Patch notes taken from Summercoast's page on the Steam Workshop)
    • Gameplay changes:
      • Added a killing trigger in the closing fence so stuck players will automatically die
      • Added a nobuild zone in the closing fence: sentries can no longer clip in the fence
      • Added an extra ammopack at C to help engineer build a sentry faster to defend that area
    • Visual changes:
      • Rotated the map so the skybox makes more sense: cart is pushed toward the mountain now
      • Tweaked the textures of the cliffs and rocks to make them look like grassy cliffs instead of the snowy blend left from Snowycoast
      • Fixed the rotating light at B, now turning red when cart approaches then blue when the point is captured

An update for Creators.TF servers was released. Changes will automatically apply after a map change. Notable changes include:

  • Changed cp_powerhouse_fix to force the map to end once the map timer has elapsed
  • Reverted Barnblitz Pro version from "8" to "6". This was made due to a bug happening on the 2nd point
  • Fixed empty ConTracker information on the custom in-game UI
  • Fixed not being able to do any weapon contract
  • Updated position of contracts on the ConTracker

An update for Creators.TF servers was released. Changes will automatically apply after a map change. Notable changes include:

  • Disabled Hazardous Environments event
  • Maps removed from the rotation
    • Steel
    • Dustbowl
    • Granary
  • Added the following maps
    • Mercenary Park
    • Mossrock
    • Powerhouse Fix
    • Sunshine
    • Lakeside
    • Suijin
    • Borneo
    • Harvest Alpine
    • Product
    • Badwater Pro
    • Barnblitz Pro
    • Summercoast
  • Added new contracts to the ConTracker based on the new maps introduced
  • Added new commands that can be typed in the in-game chat to allow for easier access to our features
    • !l (that’s a L) - Opens your current class loadout.
    • !w - Opens the website's main page.
    • !s - Opens the servers page.
    • !c - Opens your ConTracker.
    • !i - Opens your Inventory.
    • !p - Opens your Creators.TF profile.
  • Added fixes from twiikuu's "tf2-comp-fixes" plugin:
    • Crossbow bolts will no longer pass through teammates when in close range
    • Players no longer stop while sliding on slopes
    • Stickies will no longer fail to detonate when switching weapons
    • Projectiles no longer collide with teammates (but not friendly buildings)
    • The commemorative Soldier statue is now translucent and will not collide with players, shots or projectiles
    • Fall damage no longer has random spread

An update for Creators.TF servers was released. Changes will automatically apply after a map change. Notable changes include:

  • Stranded (Patch notes taken from Stranded's page on the Steam Workshop)
    • Brought in most of visual and gameplay changes from halloween version of the map
      • Visual upgrade on RED 1st spawn, as well as another exit
      • Visual upgrade on BLU 3rd spawn, as well as made it bigger
      • Widened side path between B and C control points, indoor area next to point
      • Closed off another route next to RED 1st base to streamline gameplay
    • Based on player feedback, increased RED respawn time by 2 seconds after BLU has capped 1st cap point.
    • Added some rooftop ledges on last area
    • Removed dupe explosion sound during RED winning the round
    • Removed railings from front of BLU 1st forward spawn
    • Increased lighting all over the map, especially in dark corners
    • Improved clipping on last area, mid area
    • Fixed hovering door frame
    • Fixed rare bug where players who do not exit quicker short route out of 2nd forward space sometimes might get locked in and die slowly. Now they teleport off back to their base.
    • Fixed last cap pit rocket animation blocking certain weapons like wrap assassin ornament blowing up in thin air, even when animation was not playing. Thanks for EricS at Valve for helping to track this issue down.
    • Added some roar
  • Fixed a problem where Fifthcurve's contract would not count points when killing a player.
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