Creators.TF :: Updates

Creators.TF Updates

May 25, 2020 15:02

An update for Creators.TF servers was released. Changes will automatically apply after a map change. Notable changes include:

  • Small fixes to the map rating UI
  • ClearCut (Patch notes taken from ClearCut's page on TF2maps.net)
    • Gameplay changes:
      • The point has been lowered
      • The roofs were lowered
      • The house on either side of the point has been lowered
      • Scout can no longer double jump from the tower ramp to roof
      • Scout can now jump to roof from the small shed in front of saw house
      • The ground around the point has been adjusted to fit the new height
      • The entrance to the left transition building has been opened up more
    • Building Redesigns:
      • The transition buildings on both RED and BLU have been given their final art pass
      • The towers at mid have been simplified to help with framerate
    • Clipping fixes:
      • Clipping was adjust to fit the new buildings
    • Minor changes:
      • The staircase in the left transition building on both sides is now a gravel pile

Creators.TF Updates

May 21, 2020 23:38

An update for Creators.TF servers was released. Changes will automatically apply after a map change. Notable changes include:

  • A map rating will now appear when a player dies after having at least 5 minutes played on a map
  • Summercoast (Patch notes taken from Summercoast's page on the Steam Workshop)
    • Gameplay changes:
      • Added a killing trigger in the closing fence so stuck players will automatically die
      • Added a nobuild zone in the closing fence: sentries can no longer clip in the fence
      • Added an extra ammopack at C to help engineer build a sentry faster to defend that area
    • Visual changes:
      • Rotated the map so the skybox makes more sense: cart is pushed toward the mountain now
      • Tweaked the textures of the cliffs and rocks to make them look like grassy cliffs instead of the snowy blend left from Snowycoast
      • Fixed the rotating light at B, now turning red when cart approaches then blue when the point is captured

Creators.TF Updates

May 20, 2020 22:19

An update for Creators.TF servers was released. Changes will automatically apply after a map change. Notable changes include:

  • Changed cp_powerhouse_fix to force the map to end once the map timer has elapsed
  • Reverted Barnblitz Pro version from "8" to "6". This was made due to a bug happening on the 2nd point
  • Fixed empty ConTracker information on the custom in-game UI
  • Fixed not being able to do any weapon contract
  • Updated position of contracts on the ConTracker

Creators.TF Updates

May 18, 2020 17:29

An update for Creators.TF servers was released. Changes will automatically apply after a map change. Notable changes include:

  • Disabled Hazardous Environments event
  • Maps removed from the rotation
    • Steel
    • Dustbowl
    • Granary
  • Added the following maps
    • Mercenary Park
    • Mossrock
    • Powerhouse Fix
    • Sunshine
    • Lakeside
    • Suijin
    • Borneo
    • Harvest Alpine
    • Product
    • Badwater Pro
    • Barnblitz Pro
    • Summercoast
  • Added new contracts to the ConTracker based on the new maps introduced
  • Added new commands that can be typed in the in-game chat to allow for easier access to our features
    • !l (that’s a L) - Opens your current class loadout.
    • !w - Opens the website's main page.
    • !s - Opens the servers page.
    • !c - Opens your ConTracker.
    • !i - Opens your Inventory.
    • !p - Opens your Creators.TF profile.
  • Added fixes from twiikuu's "tf2-comp-fixes" plugin:
    • Crossbow bolts will no longer pass through teammates when in close range
    • Players no longer stop while sliding on slopes
    • Stickies will no longer fail to detonate when switching weapons
    • Projectiles no longer collide with teammates (but not friendly buildings)
    • The commemorative Soldier statue is now translucent and will not collide with players, shots or projectiles
    • Fall damage no longer has random spread

Creators.TF Updates

May 10, 2020 21:19

An update for Creators.TF servers was released. Changes will automatically apply after a map change. Notable changes include:

  • Stranded (Patch notes taken from Stranded's page on the Steam Workshop)
    • Brought in most of visual and gameplay changes from halloween version of the map
      • Visual upgrade on RED 1st spawn, as well as another exit
      • Visual upgrade on BLU 3rd spawn, as well as made it bigger
      • Widened side path between B and C control points, indoor area next to point
      • Closed off another route next to RED 1st base to streamline gameplay
    • Based on player feedback, increased RED respawn time by 2 seconds after BLU has capped 1st cap point.
    • Added some rooftop ledges on last area
    • Removed dupe explosion sound during RED winning the round
    • Removed railings from front of BLU 1st forward spawn
    • Increased lighting all over the map, especially in dark corners
    • Improved clipping on last area, mid area
    • Fixed hovering door frame
    • Fixed rare bug where players who do not exit quicker short route out of 2nd forward space sometimes might get locked in and die slowly. Now they teleport off back to their base.
    • Fixed last cap pit rocket animation blocking certain weapons like wrap assassin ornament blowing up in thin air, even when animation was not playing. Thanks for EricS at Valve for helping to track this issue down.
    • Added some roar
  • Fixed a problem where Fifthcurve's contract would not count points when killing a player.

Creators.TF Updates

May 07, 2020 22:36

An update for Creators.TF servers was released. Changes will automatically apply after a map change. Notable changes include:

  • Spillway (Patch notes taken from Spillway's page on TF2Maps.net)
    • Fixed missing LDR lightmap data
    • Fixed missing pipe model in detail room behind RED spawn

Creators.TF Updates

May 07, 2020 15:39

An update for Creators.TF servers was released. Changes will automatically apply after a map change. Notable changes include:

  • Stranded (Patch notes taken from Stranded's page on TF2Maps.net)
    • Fixed 2 exploits:
      • Demoman being able to be high between CP1 & CP2
      • Engineer able to build above 1st RED spawn
    • Added pathway for spies to reach front of last BLU forward spawn area
    • Fixed RED sometimes getting stuck at their 1st spawn when CP2 is capped
    • Fixed gate near CP3 not closing and becoming one way when point is capped
    • Several miscellaneous fixes and improvements
    • Fixed another exploit of being able to build above RED base near middle between CP2 and CP3.
    • Fixed exploit of being able to build inside the room next to BLU starting base, from under the door.

  • Fifthcurve (Patch notes taken from Fifthcurve's page on the Steam Workshop)
    • Brought in most of the good changes from official halloween version, Brimstone.
    • Fixed a crack in displacement between A and B path.
    • Fixed door in blu 2nd spawn being able to be opened by RED, but not enter in.
    • Fixed being able to stand on a blu 2nd spawn door to ambush people.
    • Fixed some props fading out too soon.
    • Changed some railins from white to dark.
    • Improved clipping all over the map.

  • Synthetic (Patch notes taken from Synthetic's page on TF2Maps.net)
    • Fixed missing wire brush on red side near mid.

Creators.TF Updates

May 07, 2020 14:42

An update for Creators.TF servers was released. Changes will automatically apply after a map change. Notable changes include:

  • Spillway (Patch notes taken from Spillway's page on TF2Maps.net)
    • Added mission briefing photos.
    • Fixed soundscapes not resetting on new round.
    • Fixed a bunch of areas under stairs being blockbullets'd instead of playerclipped.
    • Clipping has been adjusted to match the buildings.
    • Damside grating clipping is now blockbullets instead of playerclip.
    • Clipped pipes above the shutter door at mid.
    • Fixed a bunch of pipes in each spawnroom having collissions.
    • Handtruck in tunnel beneath mid is now nonsolid.
      • Added small blockbullets on its wheels to prevent hiding stickybombs
    • Fixed observer point half-obscured by a pipe.
    • Clipped barrels by BLU computers.
    • Removed the Single Prop used from snowycoast assets.
    • Fixed missing clipping next to stairs beside point on BLU side.
    • Fixed pipes clipping into metal trim on mid.
    • Updated matte pipe edits to new versions.
    • Fixed some helipad brushes not being tied to func_detail.

Creators.TF Updates

May 05, 2020 21:54

An update for Creators.TF servers was released. Changes will automatically apply after a map change. Notable changes include:

  • ClearCut (Patch notes taken from ClearCut's page on TF2Maps.net)
    • Detail for 10 buildings around mid have been simplified to attempt to alleviate frame loss.
    • Stairs have been changed on Red side to be the same as Blu in the amount of brushwork.
    • Some stairs have been turned into ramps to further reduce frame loss in key areas.
    • Clipping has been adjusted to match the buildings.
    • Added piles of gravel on both sides to move between mid transition to left transition in the spawn area.
  • Added a warning message about the spray rule that players must accept before being able to spray

Creators.TF Updates

May 02, 2020 09:08

An update for Creators.TF servers was released. Changes will automatically apply after a map change. Notable changes include:

  • Rick May Tribute: Added Valve's Soldier Statue to all custom maps of current map rotation.
Unique players in last 30 days
48021
Download the asset pack for faster load times
Project History