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An update for Creators.TF Pubs and Digital Directive was released. Changes will automatically apply after a map change. Major changes include:

General:

  • Fixed a long-standing bug where if a player had The Gunslinger equipped in Live TF2 and equipped a wrench override in their C.TF Loadout, their sentry gun would be destroyed when touching a resupply cabinet
  • Fixed an issue where two cosmetics could occupy the same equip region
  • Added "Strange Part: Pyro Robots Destroyed" to the store
  • Player sprays can now overlap and will see team colored outlines around the spray they are looking at if there is another spray within 64 units of it
  • Updated the patreon chat tags to accurately reflect the tier package names listed on our patreon page.
  • Fixed contracts and mechachievements randomly not loading properly after a server restart or map change.

MvM Missions:

  • Boogge - Voidlings:
    • Re-enabled Reanimators
    • Removed damage bonuses from Bot Medic Syringe Guns
    • Engineer Class Limit set to 2
    • Weapon Rebalances, also apply to Cliffside - Ashes to Ashes and Sharp - Sudden Equinox:
      • The Beggar’s Bazooka:
        • Removed additional reload speed nerf
      • The Degreaser:
        • Added rocket specialist to reflected rockets
        • Increased reflected projectile speed by 200%
        • Reflect blast jumps now grant health
      • The Gas Passer:
        • Afterburn damage bonus increased from 500% to 1000%
      • The Market Gardener:
        • Attacks cleave through multiple enemies
        • Increased melee range and bounds by 50%
      • The Phlogistinator:
        • Removed delay before firing
      • Ullapool Caber:
        • Added 50% damage bonus when below half HP
    • Wave 3:
      • Dragon's Fury Pyros skill increased to Normal from Easy
  • Cliffside - Ashes to Ashes
    • Re-enabled Reanimators
    • Removed damage bonuses from Bot Medic Syringe Guns
    • Removed rage gain penalty from non-buster and non-boss giants
    • Increased Sentry Buster Cooldown Time from 45 to 55 seconds
    • Engineer Class limit set to 2
    • Wave 1:
      • Mission Sniper DesiredCount lowered from 2 to 1
      • Bolshevik Bomber Heavies replaced with Mobber Heater Heavies
      • Red Giant Brick Sniper replaced with Red Giant Scout
    • Wave 2:
      • Removed Teleporters from Engineer Bots, added Dispensers
      • Red KGB Heavies replaced with Red Carbine Snipers
      • Giant Natascha Heavies replaced with Giant Heater Heavies
    • Wave 3:
      • Removed Teleporters from Engineer Bots, added Dispensers
      • Lowered MaxActive & TotalCount of Heavy Rushers
      • Red Rapid Fire Bowmen and Demomen replaced with Red Giant Burst Fire Snipers and Red SMG Snipers
    • Wave 4:
      • Reduced Cooldown between Red Engineer spawns
      • Removed perfect tracking from Subwave 1 scouts
    • Wave 5:
      • Armor Piercing Snipers replaced with Bowmen
      • Red Scouts replaced with Red Deflector + Uber combo
      • Red Afterburn Pyros replaced with 1 Red Giant Pyro
      • Removed Crit Canteens from Canteen Specialists
      • Enforcer Spies now track players much more efficiently
      • Reduced Rain of Arrows' headshot multiplier to 400%
      • Removed 1 Deflector Pyro from each giant squad
      • Replaced Airblast Pyros with Expert Pyros
    • Wave 6:
      • Hellbent Demoknight HP reduced from 30000 to 27500
      • Hellbent Demoknight now teleports back onto the map if he jumps off the cliff
      • Lowered chance of Armored Skeletons spawning
      • Raised chance of Marking Skeletons spawning
  • Cliffside - Bionic Bits:
    • Weapon Rebalances:
      • Iron Bomber, Scottish Resistance
        • Burst fire, functionally similar to the beggar’s bazooka
  • Hanami - Typhoon Tycoon
    • Increased starting currency from $800 to $1000
    • Wave 3:
      • Increased cleaver scout fire rate penalty from 50% to 100%
  • Sharp - Sudden Equinox
    • Wave 2:
      • Giant Blaster Scouts replaced with regular Giant Scouts
      • Giant Detonator Pyros replaced with Giant Flare Pyros
      • Spies wielding the Battalion's Backup now appear less frequently
    • Wave 3:
      • Super Scouts replaced with 4 Giant Bat Scouts
      • Reduced Chance for RandomChoice Giant Phlog Pyros and added Giant Dragon's Fury Pyros
    • Wave 4:
      • Enforcer Spies replaced with Blutsauger Medics
      • Giant Bonk Scout is now a Giant Jumping Scout
    •     Wave 5:
      • Giant Charging Demo replaced with Giant Crit Demoknight
      • Deflector Pyros replaced with accurate Direct Hit Soldiers
  • Transmission - White Noise
    • Fixed Giant Sniper model not being applied
    • Weapon Rebalances:
      • Baby Face's Blaster:
        • Immune to slow / stun
        • No loss of boost on taking damage
      • Liberty Launcher: 
        • Homing rockets
        • Decreased damage penalty to -15%
      • Bison: 
        • 50% damage bonus
        • 35% slower projectile speed
      • Degreaser: 
        • 30% damage bonus stacks with upgrades
        • Slightly increased flame range
        • Greatly decreased flame spread
      • Loch-n-Load: 
        • 50% damage bonus stacks with upgrades
        • No reload
        • Decreased projectile speed and fire rate
      • Tomislav: 
        • 50% faster spin-up
        • 50% less spread
    • Wave 1:
      • Comfy Heavies are now gatebots, and no longer have crits; increased SpawnCount to 4 from 1
      • Replaced first subwave's Burst Fire Soldiers with Hyper League Scouts; increased SpawnCount to 3 from 1
      • Increased first subwave's Soda Popper Scout TotalCount to 10 from 12, and SpawnCount and MaxActive to 3 from 2
      • Replaced Giant Shotgun's Uber Medics with Charged Quick-Fix Medics
    • Wave 2:
      • FaN Scouts are now gatebots
      • Gatebot Conch Soldiers replaced by a single Giant Gatebot Shortstop Scout
      • Removed Giant Upgraded Conch Soldiers
      • Added Giant Shortstop Scouts to second subwave
      • Changed second subwave's Shotgun Heavies to Backburner Pyros
      • Added a second Giant Rapid Conch Soldier
      • Removed Uber Medics from Giant Brass Beast Heavies
      • Final subwave's Demomen now spawn in groups of 5 with a MaxActive of 5 from 3 and 6, respectively
      • More Shortstop Scouts will spawn after all mainwave small bots are dead
    • Wave 3:
      • Increased payout to $750 from $700
      • Increased Bison Soldier TotalCount to 32 from 16
      • Turned Heater Heavies into Burst Detonator Pyros
      • Nerfed Giant Rapid Healing Soldier's health-on-hit to 100 from 400, scaling with damage done
    • Wave 4:
      • Increased payout to $800 from $650
      • Replaced Giant Buff Soldiers with Colonel Barrages: decreased SpawnCount to 1, added an Ammo Canteen to their arsenal
      • Removed Multi-Regen Heavies from the first subwave
      • Rapid Fire Bowmen are now gatebots
      • Removed Uber Medics from Giant Flare Rain Pyros; increased MaxActive to 4 from 2
      • Replaced Steel Gauntlets and Black Box Soldiers with Rapid Fire Demos and crit Shortstop Scouts
      • Replaced support Burst Blast Demos with Multi-Regen Heavies
      • Multi-Regen Heavies have less health regen 10 -> 5 and heal less on hit 5 -> 2, and roll out from spawn faster
    • Wave 5:
      • Increased payout to $800 from $750
      • Reformatted subwaves' small bots significantly to be less spammy
      • Split Giant Burst Stingers over two subwaves; the last two have crits
      • Protective Honeycomb Medic's Shield is now level 1
      • Removed Giant Beehemoth's increased melee range
      • Reduced Killer Bee Queen's fire rate and rocket homing power
    • Wave 6:
      • Added one-time Ubercharge Canteen to Giant Multi-Regen Heavy; activated when it swaps weapons
      • Changed Giant Rapid Piercing Bowmen's behavior to properly spam arrows

An update for Creators.TF Pubs and Digital Directive was released. Changes will automatically apply after a map change. Major changes include:

General:

  • The client console command, wait, is now enabled on MvM servers.
  • Added MvM Role Pings to the /seed command. MvM pings have a cooldown of 2 minutes per region and 10 minutes per server, and Pub pings have a cooldown of 15 minutes per region. The cooldown time is now displayed to the client when typing the command. Seed ping message for MvM contains mission name and wave number.
  • Added an experimental feature which utilizes and syncs the unofficial community maps in our Pub map rotation to the Steam Workshop. When joining a server that is on an unofficial community map, players will see Updating Steam resources which will now download the map directly from the Steam Workshop. If players want to go ahead and pre-download all of these maps, select the Subscribe to all button on our Creators.TF Community Map Rotation Steam Workshop Collection.

  • "The introduction of this experimental feature is the first stepping stone to our end goals of completely automating our map rotation and proposing a new server download system. This Steam Workshop map synchronization brings several benefits:
    • Map makers can now push updates to their maps which our servers will automatically pull and players will automatically receive.
    • With these maps being hosted through the workshop, there is no need for players to download these maps via our asset pack nor the C.TF Launcher.
    • Downloading these maps from the workshop when joining the server is slightly faster than downloading them from our FastDL, which results in faster server join times.
    Once we feel more confident in this feature, official announcements will be coming along with another rotation shakeup. As always, if you have any feedback or want to report bugs, please let us know on Discord in the #feedback channel."

  • As a result of this Steam Workshop map sync, the following maps have been updated:
  • The team scrambling system has been adjusted to scramble teams based on player score rather than player kill/death ratios.
  • Manncoin Miner, Tainted Tomb, and the Gifting Lantern will now display their appropriate levels in-game.

Mechachievements:

The following Mechachievements have been fixed:
  • Dumpster Noise-Diver
  • I Don't Need Yer Fancy Tools!
  • Horn-Blowing Harbinger
  • Pipe Dream secondary objectives
  • Bazaar Botbash secondary objectives
  • Propulsion Pilot
  • Anti-Robotic Resistant Bugs

MvM Missions:

  • Autumnull - Dynamic Disaster
    • Fixed timer not counting down correctly
    • Timer now pauses during intermission
    • Fixed bomb being stuck on the roof if the bomb carrier is pushed there and killed
  • Boogge - Voidlings
    • Removed Pow! Buster
    • Removed Teleporters from Engineer bots
    • Wave 2:
      • Payout increased from $700 to $900
      • Nerfed Giant Burst Fire Demo clip size and reload speed
      • Removed Big Heals from final Giant Burst Fire Demo
    • Wave 3:
      • Payout increased from $800 to $900
      • Removed Sentry Buster
      • Removed Spies
      • Removed Arrow Mastery from Giant Bowmen
      • Removed Kritzkrieg Medics
      • All Super Scouts now use the Fan o'War
      • Sir Spook HP reduced from 25000 to 20000
      • Player Rebalances applied only during this wave:
        • All classes:
          • Infinite ammo
          • 200% increased air control
        • Engineer:
          • Infinite metal
          • Doubled construction rate
          • 25% increase in sentry damage
          • 50% faster sentry rocket reload speed
    • Wave 4:
      • Payout increased from $600 to $800
      • Support Heavies no longer grab the bomb
      • Giant Apocalypse Champs now ignore buildings and have shortened max vision range
    • Wave 5:
      • Payout increased from $600 to $800
      • Removed Acceleration on Giant Homing Soldier's rockets and increased delay before firing
      • Lowered amount of trash pandas that spawn
      • Giant Scouts are now all mobber and cannot pick up the bomb
  • Cliffside - Bionic Bits
    • Weapon rebalances:
      • Hot Hand, Gunslinger, stock fists:
        • 150% damage bonus
    • Added friendly red busters throughout the mission 
    • Giant Scout can no longer bodyblock, increased health to compensate 
    • Giant Scout healing from health packs reduced by 50%
    • Medic can no longer overheal teammates
    • Replaced Greater Scouts with Charger Giants 
    • Replaced most Lesser Scouts with Valve Super Scouts
    • Wave 2: 
      • Rebalanced wave and replaced several strong robots
    • Wave 3:
      • Replaced samurais with canadian huntsmans
    • Wave 4:
      • Mini Sentry Busters now have 250 health
  • Kelly - Mobocracy:
    • Weapon Rebalances:
      • Scorch Shot:
        • “Pyro Jumper”, fires a rocket with increased knockback
      • Pain Train:
        • Does not collide with enemies
      • Ullapool Caber:
        • Removed deploy speed penalty
        • Minicrit boost on kill
    • Wave 1:
      • Increased Giant Fan Scout health to 1500
      • Giant Black Box soldiers now take different routes
    • Wave 4:
      • Added Fire Tank
      • Altered banner spawns
    • Wave 5:
      • Gaben can no longer be teleported
    • Wave 6:
      • Bomb Runner can no longer be bodyblocked
      • Disabled player collision on Segmentation Fault
  • Winterbridge, both missions:
    • Spell Rework:
      • Engineers recieve a common spell every 3 seconds (with a small chance for this to be rare), and a guaranteed rare spell every 20 seconds
      • The small chance of commons giving rare spells unfortunately cannot be removed, rare spells may still be overridden before you get a chance to use them
      • Removed logic for 1/16 chance of rare spells
      • Added counters at the bottom of the screen to show how many seconds until you recieve spells
      • Minify now rerolls a rare spell instead of a common when you get it
      • Made spell pickups slightly more consistent
    • Weapon rebalances:
      • Crit-a-Cola
        • -20% damage taken from melee
      • Bonk! Atomic Punch
        • -30% damage taken from melee
        • -15% damage taken
      • Bat
        • Minicrits become crits
      • The Candy Cane
        • +75 max health
      • The Manmelter
        • Fires mini sentries which self destruct after 8 seconds
        • 320% fire rate (only allows 1 to be active at a time)
      • Pyro
        • Fixed issues with back dispenser not spawning
      • Ullapool Caber
        • 99% self damage push force
      • The Overdose
        • +30% move speed
        • +50% fire rate
      • The Blutsauger
        • 50% chance to heal in an area for 24 health on hit
        • Drain down to 100 health while active (GRU stat)
      • Medic Melees
        • Removed non functioning uber on hit

An update for Creators.TF was released. Changes will automatically apply after a map change. Major changes include:

General:

  • Disabled buying projectile penetration on bows with the custom arrow mastery attribute, causes bug with middle arrow not appearing.
  • Updated Goldpit to rc2, changes can be found here.
  • Fixed an outstanding bug that caused more than one cosmetic to be removed when an override was applied.
  • Added a warning message that appears on override-item equip every 5 minutes when a random TF2 cosmetic is removed to make room for an override item.
  • Items that occupy a cosmetic slot (e.g The Gunboats) should no longer be removed when a cosmetic tries to override it's equip region.
  • Digital Directive keyless crates are now being distributed properly.
  • Added the in-game /wiki command which will open the currently played mission's Wikipedia page.
  • Added user preferences to toggle off in-game chat advertisements/tips and cosmetic warning messages. Edit user preferences with the in-game /settings command.
  • Added a new team scrambling system that scrambles teams based on player kill/death ratios.

Mechachievements:

  • The logic event for damage resisted by the Vaccinator has been changed to now be sent to the patient and healer instead of just the healer.
  • To coincide with the above change, "Anti-Robotic Resistant Bugs" has been nerfed:
    • Primary Objective is now: "Resist 500 damage with the vaccinator (1CP)"
    • Secondary Objective #1 is now: "Resist 2500 damage with the vaccinator (7CP)"

MvM Missions:

  • Autumnull - Tincan Termination
    • Wave 1: 
      • Giant Rescue Ranger Engineer now fetches the bomb 
      • Small changes to Dragon’s Fury Pyro subwave
    • Wave 4:
      • Attempted fix on Stickybomb Tank not spawning properly
  • Estate - Marina Mayhem
    • Increased starting currency from $850 to $1100
    • Re-added sniper lasers
    • Weapon rebalances, changes also apply to Surface Tension:
      • Baby Face's Blaster - no longer lose boost when damaged
      • Back Scatter - removed 20% accuracy penalty
      • Boston Basher - removed hit self on miss
      • Sun on a Stick - added afterburn immunity
      • Original - removed no ammo from dispensers, added reduced self blast damage
      • Righteous Bison - added 50% damage bonus and 35% slower projectile speed
      • Battalion's Backup - increased health bonus to +50
      • Degreaser - added 35% larger blast radius and rocket specialist to reflected rockets
      • Phlogistinator - removed damage penalty
      • Manmelter - added 70% damage bonus and minicrits vs burning targets
      • Sharpened Volcano Fragment - added 200% afterburn damage bonus, increased damage penalty to 75%
      • Neon Annihilator - added 5 seconds of crits on kill
      • Loch-n-Load - changed 20% bonus damage to buildings to 15% damage bonus, increased clip size and blast radius penalties both to 50%
      • Loose Cannon - added 20% larger blast radius
      • Claidheamh Mor - attributes are now passive, replaced 15% damage vulnerability with -15 max health
      • Gloves of Running Urgently - removed health drain, added marked for death while active
      • Eviction Notice - removed health drain and move speed bonus
      • Ubersaw - removed ubercharge on hit penalty
      • Amputator - health regen bonus is now passive
      • Pain Train - removed capture rate bonus, added 10% faster move speed
    • Wave 1:
      • Wave payout increased from $900 to $1100
      • Added 1 Giant Stun Soldier squad
      • Added 10 Bowmen
      • Removed crits from Direct Hit Soldiers
      • Added 4 Direct Hit Soldiers
      • Direct Hit Soldiers now spawn in two groups of 8
      • Giant Pyros will now target players closest to them
    • Wave 2:
      • Wave payout increased from $750 to $900
    • Wave 3:
      • Removed crits from Giant Burst Fire Demos
    • Wave 4:
      • Giant Airblast Pyro will now spawn later and will no longer respawn
      • Wave payout increased from $800 to $1000
    • Wave 5:
      • Lowered spawn rate of support Backup Soldiers
      • Wave payout increased from $600 to $1100
    • Wave 6:
      • Reduced spawn count of support Phlogistinator Pyros
      • Removed Mini Busters
      • Dougal now has a burst fire rocket launcher
      • Wave payout increased from $800 to $1000
  • Seabed - Ocean Commotion
    • Increased starting currency from $800 to $1600
    • Reduced respawn time from 5 to 3
    • Respawn timer does not increase
  • Tensai - Surface Tension
    • Increased starting currency from $800 to $950
    • Re-added sniper lasers
    • Sniper bots can no longer headshot
    • Wave 1:
      • Wave payout increased from $700 to $750
    • Wave 2:
      • Giant Vaccinator Medic health lowered from 3000 to 2500
      • Removed crits from Giant Bowmen
      • Removed crits from Steel Gauntlets
      • Wave payout increased from $700 to $800
    • Wave 3:
      • Removed crits from Giant Burst Fire Demos
      • Increased spawn rate of finale Giant Burst Fire Demos
      • Wave payout increased from $700 to $900
    • Wave 4:
      • Wave payout increased from $650 to $850
    • Wave 5:
      • Removed crits from Giant Pyros
      • Giant Pyros will now target players closest to them
      • Wave payout increased from $750 to $950
    • Wave 6:
      • Lowered MaxActive of support Deflector Heavies
      • Wave payout increased from $800 to $900
    • Wave 7:
      • Lowered chance of Backup Soldiers spawning during wave finale from 1/3 to 1/5
      • Wave payout increased from $900 to $1100
  • Transmission - White Noise
    • Increased starting currency from $600 to $750
  • Winterbridge - Both Missions
    • Allow Sticky Jumper
    • Allow Syringe Guns
    • Allow The Ullapool Caber
    • Boston Basher
      • No self hit
      • 20 second bleeding duration
    • Flying Guillotine
      • Removed recharge rate buff
      • Always crits
    • Shovel
      • 50% damage bonus
    • Escape Plan
      • Increased crit below health percent to 0.75
    • Equalizer
      • Increased crit below health percent to 0.6
    • Fireaxe
      • Bleeding duration 4
      • Attacks cleave through multiple enemies
    • Sharpened Volcano Fragment
      • Attacks cleave through multiple enemies
    • Hot Hand
      • Crit from behind
      • 3 second speed boost on hit
      • 25% fire rate bonus
    • Homewrecker
      • Attacks cleave through multiple enemies
      • 100% chance to stun non giants on damage for 3 seconds
      • 50% fire rate penalty
    • Ullapool Caber
      • 50% fire rate penalty
      • Regenerate caber on use
      • 25% chance to deal an extra blast of damage that stuns enemies for 2 seconds and causes bleed
    • Fists of Steel
      •  20% damage penalty
      •  25% less damage taken
      •  50% less ranged damage taken
      •  75% less melee damage taken
    • Eviction Notice
      • 30% damage penalty
      • 25% less damage taken
      • 10% increased movespeed
      • Bleeding duration 10
      • Removed health drain
      • Removed speed boost on hit
      • Speed boost on kill
    • Warrior's Spirit
      • 15% increased damage taken
      • 131% damage bonus
      • 50% fire rate penalty
      • 25% move speed penalty
      • Crit below 50% health
      • 50% chance to teleport to spawn instead of dying
    • Gloves of Running Urgently
      • 25% less damage taken
      • 30% increased movespeed
      • Removed health drain
      • Speed boost on hit
    • Bonesaw
      • Gain 10% ubercharge on hit
      • 30% fire rate bonus
      • 10 health regen
    • Ubersaw
      • 50% fire rate penalty
      • 50% damage bonus
    • Vita-Saw
      • Gain 10% ubercharge on hit
      • Bleeding duration 10
      • Removed max health penalty
    • Amputator
      • Gain 10% ubercharge on hit
      • 100 health increase while active
      • 10% less damage taken
      • 25% less damage taken from melee
      • Heal in an aoe for 24 health on hit
    • Solemn Vow
      • Gain 10% ubercharge on hit
      • 98.5% damage penalty
      • 100% chance to stun non giants on hit for 3 seconds
      • 60% decreased deploy time

An update for Creators.TF was released. Changes will automatically apply after a map change. Major changes include:

General:
  • Fixed an issue where wearable weapons (e.g Demoman Shields, Razorback) wouldn't get deleted when a weapon was overriding its slot.
  • Music kits can now be scrapped for 80 manncoins in your Creators.TF Inventory.
  • Added two new anti-cheat detections:
    • Triggerbotting
    • Aimsnapping
Mechachievements:
  • "The Bazaar Bargain" has been properly restricted to Sniper.
  • The primary objective for "The Bazaar Bargain" now uses the correct logic event.
  • Nerfed the primary objective for "Backline Burn Hazard":
    • Before: "Destroy 10 robots with Backburner crits" (1CP)
    • After: "Destroy 5 robots with Backburner crits" (1CP).
Missions:
  • Hanami - Typhoon Tycoon
    • Wave 1:
      • The second subwave (Giant Pyro, Bowmen, Tank) now spawns after all Colonel Barrages are dead
  • Silent Sky - Ground Zero
    • Lowered Steel Falcon HP from 750 to 500
    • Removed Special Delivery Buster
    • Wave 3:
      •  Lowered Shortstop Scout Skill from Hard to Normal
      • Changed Uber Medics to Quick Uber Medics
    • Wave 4:
      • Removed damage bonus from Arrow Mastery Bowmen
  • Transmission - White Noise
    • Wave 1
      • Removed 2 uber medics from the Giant Shotgun Heavies
    • Wave 3
      • Removed Buff Banner from Giant Rapid Blast Soldier, changed uber medics to kritz medics
Creators.TF Launcher:
  • Clearer error messages for when server list is unable to operate due to website issues.
  • Fixed issues with error handling for downloading and installing files.
  • Fixed a mod being set as installed even if cancelled.
  • The mod version box will no longer appear in the page of mods that are not installed.
  • Overall UI changes to allow the launcher to dynamically resize itself.
  • Password protected servers now have their data hidden.
  • Internal code base cleanup. More classes changed to TS.
  • Added missing server region names.
  • Internal change to allow adding of new mods easier.

An update for Digital Directive Mann Vs. Machine servers was released. Changes will automatically apply after a map change. Major changes include:

    Mechachievements:
  • Fixed "Robotic Revenge" not accepting New Zealium Frontier Justices.
  • Fixed the logic for "Evade and Cower" to properly work with Spy.
  • "Destroy 3 Giant Medics with the Big Earner" in "Evade and Cower" now works with all medics instead of just Uber Medics.
  • Spectators will no longer receive any logic events for Mechachievements.
  • Fixed "I Don't Need Yer Fancy Tools!" not working with all Demo melee weapons.
    Missions:
  • Akure - Reboot Rush
    • Wave 1, Wave 5:
      • Increased payout from $750 to $800
  • Boogge - Voidlings 
    • Removed building scale attribute from wrangler/geiger counter
    • Festive Eyelander now turns ragdolls to ice
  • Cliffside - Ashes to Ashes 
    • Removed building scale attribute from wrangler/geiger counter
    • Festive Eyelander now turns ragdolls to ice
  • Cliffside - Bionic Bits
    • Nerfed player Giant Scout HP from 1600 to 1200, re-enabled random crits
    • Reduced AimTrackingInterval on spy boss, increased revolver damage
  • Estate - Marina Mayhem
    • Increased starting cash from $450 to $850
  • Goldpit - Equal Opposites
    • Increased starting cash from $800 to $900
    • Increased payouts for every wave by $250
  • Kelly - Mobocracy
    • Replaced Eureka Effect Stats - Missile Sentry:
      • Sentry rocket firing speed increased by 90%
      • Sentry firing speed reduced by 500%
      • Sentry range increased by 50%
      • +50% max building health
      • Sentry rockets have the Rocket Specialist upgrade
      • No self-inflicted blast damage
      • Teleporters now grant a speed boost on teleport
  • Seabed - Ocean Commotion
    • Wave 1:
      • Removed 1 Giant Conch squad
      • Lowered MaxActive of Giant Conch squad to 1
      • Removed 1 Giant Armored Sandman Scout
    • Wave 3:
      • Removed 1 Giant Pyro + Giant Medic squad
      • Lowered TotalCount of finale support from 12 to 8
    • Wave 4:
      • Pyro Boss HP lowered from 35000 to 27500
    • Wave 6:
      • Removed Crits from Battalion Soldiers
  • Sharp - Sudden Equinox 
    • Lowered MaxActive of Enforcer Spies and Stickybomb Demos
    • Removed Rescue Ranger sniper support
    • Removed building scale attribute from wrangler/geiger counter
    • Festive Eyelander now turns ragdolls to ice
  • Swirl - Alpine Skylines
    • Removed custom upgrades
    • Starting cash raised from 600 to 800
    • Spawn sounds regarding flank bots are now consistent
    • Fixed flank doors not opening again
    • Wave 2:
      • Added an explanation regarding flank bots
      • Nerfed Flank Scout and Flank Pyro
    • Wave 3:
      • Removed 1 Giant Ricochet Pyro + Giant Medic squad
    • Wave 5:
      • Removed damage bonus from Brick Snipers
      • Removed Sentry Buster model from Caber Demos
      • Caber Demo MaxActive lowered from 3 to 2
  • Transmission - White Noise
    • Moved 150$ from W4 to W3. Total payout remains the same.
    • Wave 1
      • Changed Giant Burst Demos' medics to fully charged Quick-Fix Medics
      • Removed crits from Sandman Scouts
    • Wave 3:
      • Changed Direct Hit Soldiers to Rapid Bison Soldiers
      • Added HoldFireUntilFullReload to Backup Soldiers
    • Wave 4:
      • Nerfed Rapid Fire Demos' fire rate to 0.75 (from 0.5)
      • Removed uber from Overhealer Medics, changed icon accordingly
    • Wave 5:
      • Changed Queen Bee Soldier's name to Killer Bee Queen
      • Lowered TurnRate of Killer Bee Queen rockets from 200 to 120
    • Wave 6:
      • Slightly changed Explanation text.
  • Winterbridge - Necromantic Nonsense:
    • Fixed pyro dispenser not being invulnerable
  • Yiresa - Mesa Malware:
    • Wave 2:
      • Lowered Giant Gauntlet HP from 8000 to 6000
    • Wave 4:
      • Lowered damage and reduced reload speed on Bolshevik Heavies
      • Lowered Giant Armored Heavy HP from 10000 to 7500
      • Removed Boss HP bar from Giant Armored Heavy 
      • Reduced Giant Armored Heavy move speed from 50% to 45%
    • Wave 5:
      • Removed full Sandman stun from Armored Hyper League Scouts
      • Reduced HP and move speed on Armored Hyper League Scouts

An update for Digital Directive Mann Vs. Machine servers was released. Changes will automatically apply after a map change. Major changes include:

    Mechachievements:
  • Fixed "Tried and True" not being restricted to demoman.
  • Fixed "Soda-Poppin Specalist" not being restricted to the Scout and "The Soda Popper".
  • The "Armageddon" kill-taunt should now work for the "Do Androids Feel Shame?" mechachievement.
  • Fixed "A Sig-nificant Upgrade" using the wrong logic event.
  • Fixed a logic event which didn't send the correct damage blocked by MvM shields.
  • Overheal no longer counts for "Heal 10,000HP worth of damage to your teammates" on "PCB plowing"
  • Enabled a Mechachivement that was previously disabled: "Mann Co's Finest"
  • Fixed "Australian Tank Repair" not being restricted to the Bushwacka.
  • Fixed an error in event logic that prevented the secondary objective "Share 6 canteens with the Kritzkrieg" in "Critical Mass"
    Missions:
  • Autumnull - Tincan Termination
    • Wave 5:
      •  Reverted previous change to Big Heal Medics
      •  Significantly less Backburner Pyros will now airblast
      •  Increased Giant Shotgun Heavy spawn delay from 25 to 30
      •  Increased Engineer cooldown from 50 to 75
      •  Removed crits from Skullcutter Demoknights, added crit on kill
  • Boogge, Goldpit , Winterbridge
    • Fixed potential client crash related to shield medics
  • Cliffside - Bionic Bits
    • Increased respawn time from 1 to 3
    • Scout is now a Giant and cannot buy upgrades
    • Equipping the Sandman now gives Giant Jumping Scout abilities
    • Equipping the Holy Mackerel now gives Super Scout abilities
    • Players can taunt mid-air
    • Nerfed Greater Scout health to 888
  • Kelly - Mobocracy
    • Razorback rework:
      • Now grants 75% melee resistance 
    • Reduced market gardener damage bonus from 100% to 50%
    • Small Heavy Shotgun tweak
  • Winterbridge - Both missions
    • Whitelisted the Detonator and Loose Cannon
    • Pyro is now a walking level 2 dispenser
    • Major rebalances to Soldier
      • All banners:
        • 100% buff duration
        • 25% increased buff on hit
        • 50% increased buff range
    • Mantreads:
      • +150 Base Health
      • +10 HP regen
      • Wet immunity (jars, milk, etc.)
      • Fall damage immunity
    • Gunboats
      • 15% resistance to all damage
      • 50% resistance to melee damage
      • 25% resistance to ranged damage 
    • Escape Plan:
      • Crits when below 50% health
    • Equalizer:
      • Crits when below 30% health
      • 50% bonus damage

An update for Digital Directive Mann Vs. Machine servers was released. Changes will automatically apply after a map change. Major changes include:

  • Boogge - Rotten Resurgence:
    • Removed weapon skins from bots to potentially fix linux crash
  • Boogge - Voidlings
    • Removed knockback resistance from Bonk scouts
    • Removed all class restrictions except for heavy
  • Cliffside - Ashes to Ashes
    • Removed all class restrictions except for heavy
  • Estate - Marina Mayhem
    • Removed all class restrictions
  • Rustvalley - Dust and Dirt
    • Reduced Giant Magnum Scout HP to 2500 from 3000
  • Production - Indeathrialization
    • Increased starting cash from $750 to $800
    • Increased refund limit to 2, previously 1
  • Sharp - Sudden Equinox
    • Wave 3:
      • Reduced AimTrackingInterval on spies tremendously
      • Removed Giant Reverse Airblast Pyro
  • Wave 4:
    • Removed 1 Giant Uber Medic from Giant Laser squad
    • Reduced Giant Laser damage by 25%
    • Replaced Super Bonk Scouts with one Giant Bonk Scout, does not grab the bomb
    • Sticky Tank HP lowered to 40000 from 42000
    • Reduced heal rate on Support Engineer dispensers
  • Wave 5:
    • Giant Charging Demos now ignore buildings
    • Removed 2 vaccinator medics from each squad of the final subwave
  • Tensai - Scarlet Embodiment
    • Wave 3:
      • Decreased fire rate of Giant Flare Pyro’s
      • Fixed broken icon
  • Tensai - Surface Tension
    • Removed all class restrictions
  • Winterbridge:
    • Fixed a bot stuck spot

An update for Digital Directive Mann Vs. Machine servers was released. Changes will automatically apply after a map change. Major changes include:

Note: We are aware of and currently investigating bugs with Mechachievements and certain bots becoming invisible.

  • Fixed Your Eternal Reward rework not working correctly
  • Fixed a server crash related to class stacking
  • Fixed stretching cosmetics on robot models

  • Mission Rebalances:
  • Akure - Reboot Rush
    • Increased starting cash from $1200 to $1500
    • Removed canteens from shield medics
    • Removed crits from soldiers and gave them Direct Hits
    • Wave 1:
      •  Replaced Uber Medics with “Big Heal” Quick-Fix Medics
    • Wave 2:
      •  Increased payout from $700 to $800
    • Wave 7: 
      • Nerfed boss damage and heal-on-kill
  • Autumnull - Dynamic Disaster
    • Cut bullet/blast vacc tank HP in half
      • Reduced accompanying Giant Heater Heavies to Normal Skill (from Expert)
    • Fixed Timer Bot taking a player slot if someone disconnects mid-wave
    • Moved Timer Bot
  • Autumnull - Tincan Termination
    • Increased payouts for wave 1 and wave 2
    • Wave 5: 
      • Removed crits and Direct Hit from conch soldiers, increased skill to Expert (from Hard)
      • Replaced Uber Medics with “Big Heal” Quick-Fix Medics
  • Boogge - Voidlings
    • Wrangler change: 
      • Sentries are 20% larger than sentries without the wrangler equipped
      • 30% slower firing speed
    • Removed 15% damage penalty from the Phlogistinator
    • W1: Increased payout by 200 credits
  • Cliffside - Ashes to Ashes
    • Re-added Sniper lasers
    • Wave 2: 
      • Increased wait between Giant Natascha Heavies (24 to 30 seconds)
    • Wave 3:
      • Removed increased afterburn damage from flame-tipped bowman
      • Increased HP drain on RED giant heavy from -10 to -20
      • Reduced reload speed bonus from 50% to 33% on Giant Pocket Soldiers
    • Wave 4:
      • Removed homing rockets from RED engineer sentries
      • Giant Overhealer Medics no longer heal other robots
      • Reduced Giant Mangler Soldier afterburn damage by 50%
    • Wave 5:
      • Reduced Blimp HP by 5000
      • Reduced giant demo and uber medic squads by half
      • Nerfed Hunting Party Medics 
    • Wrangler change: 
      • Sentries are 20% larger than sentries without the wrangler equipped
      • 30% slower firing speed
  • Cliffside - Bionic Bits
    • Re-added Sniper lasers
    • Reduced base respawn timer from 3 seconds to 1 second
    • Giant Super Scouts have increased movespeed from 520hu/s to 800hu/s, no longer heal on hit and are vulnerable to jar debuffs
    • Baby Face Blaster Scout Robots use current weapon attributes, may also use their pistol
    • Short Circuit Engineers reduced max HP from 275 to 125
    • Wave 1:
      • Heavyweight Champ Robots now attack slower, punches cause fall damage 
      • Direct Hit Soldiers no longer spawn from side spawns
    • Wave 4:
      • Giant HoK Heavy and Giant Medic combo now wait 6 seconds between each spawn
      • Giant Heal-on-Kill Heavy Robot tracks players slower
    • Wave 6:
      • Giant Cloak Heavy HP reduced to 2500
      • Commander Fuel HP reduced from 40000 to 30000
    • Increased all-class ammo regen to 50% (from 25%)
    • All items that use a recharge meter recharge 100% faster
    • All spread bonuses buffed to 100% (from 50%)
    • Stock shotgun on heavy now mimics a Giant Shotgun Heavy
    • Increased bonus HP for Invis-Watch and Cloak & Dagger to +75 (from +50) 
  • Dusk - Chasing Daybreak
    • Altered spawns, Altered battery canteen bots
  • Estate - Carbureted Clash
    • Added JumpStomp to boss and other anti-cheese
    • Increased boss HP from 50,000 to 60,000
  • Kelly - Mobocracy
    • Added class limit of 2
  • Sharp - Sudden Equinox
    • Player rebalances:
      • Damage dealt as heavy no longer increases random crit chance
      • Teleporters now recharge 50% faster
      • Wrangler change: see Ashes to Ashes
      • Market gardener now does double damage
      • Degreaser rework:
        • 25% slower airblast
        • Airblast speedboosts teammates
        • Reflected homing projectiles now follow the pyro’s crosshair
        • Airblast cost increased by 100%
        • Reflected Projectiles are 100% faster
      • Caber rework:
        • Added 90% self-damage resistance
        • Removed swing speed penalty
        • Reduced self push force
    • Re-added Sniper lasers
    • Removed fixed buyback price
    • Wave 4: 
      • Decreased Super Bonk Scout Recharge rate from 50% to 25%
    • Super Bonk Scouts no longer have reduced “rage giving scale” for banners, phlogistinator, or ubersaw, etc..
  • Swirl - Alpine Skylines
    • Fixed ambush doors not opening correctly
    • Wave 3: Changed Flare Gun Pyro robots to Detonator Pyro Robots
  • Tensai - Scarlet Embodiment
    • Increased payout for w2 and decreased payout for w5
    • Wave 3:
      • Removed Conch and Battalion’s Support
      • Reduced Huo-Long Heavy to Normal Skill (from Hard)
    • Wave 6:
      • Fixed issue with support scouts
      • Slightly increased boss reload speed
  • Transmission - White Noise
    • Changed explanation text for Southern Hospitality rework
    • Flare Rain Pyro’s:
      • Fixed incorrect name for giant variant
      • Added AimLeadProjectileSpeed 700 to giant variant
      • Added 50% damage bonus to giant variant
      • Added AimAt Head
      • Increased fire rate (0.3 -> 0.2), decreased spread (5 -> 3), Increased projectile speed (0.3 -> 0.4)
    • Added melee threat prioritization to Multi-Regen heavy and increased weapon switch speed
  • Seabed - Ocean Commotion
    • Removed custom upgrades
      • Certain upgrades and canteens are cheaper
      • Level 2 Projectile Shield can now be purchased
    • Fixed bug to prevent Giant Heavy robots from getting stunned bygate capture
  • Yiresa - Mesa Malware
    • Removed custom upgrades
      • Certain upgrades and canteens are cheaper
      • Level 2 Projectile Shield can now be purchased