This is an idea that should make an overdose more useful and popular.


- + 25 to maximum health
- + 20 to the clip
- When you rejoice, the scale is filled, as the rate of fire increases, the movement of you and your patient becomes greater. (Not more than 20 percent)


-Your speed becomes the same as your patient's (including bonus)
-The benefits of all treatment sources are reduced by 75 percent. (Not including regeneration)
-All mini crits become crits.
-You get a death mark if the weapon is discharged.
-If you overheal your patient for more than 2 seconds, you get a death mark.