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An update for Creators.TF Pubs and Digital Directive was released. Changes will automatically apply after a map change. Major changes include:

General:

  • Fixed a long-standing bug where if a player had The Gunslinger equipped in Live TF2 and equipped a wrench override in their C.TF Loadout, their sentry gun would be destroyed when touching a resupply cabinet
  • Fixed an issue where two cosmetics could occupy the same equip region
  • Added "Strange Part: Pyro Robots Destroyed" to the store
  • Player sprays can now overlap and will see team colored outlines around the spray they are looking at if there is another spray within 64 units of it
  • Updated the patreon chat tags to accurately reflect the tier package names listed on our patreon page.
  • Fixed contracts and mechachievements randomly not loading properly after a server restart or map change.

MvM Missions:

  • Boogge - Voidlings:
    • Re-enabled Reanimators
    • Removed damage bonuses from Bot Medic Syringe Guns
    • Engineer Class Limit set to 2
    • Weapon Rebalances, also apply to Cliffside - Ashes to Ashes and Sharp - Sudden Equinox:
      • The Beggar’s Bazooka:
        • Removed additional reload speed nerf
      • The Degreaser:
        • Added rocket specialist to reflected rockets
        • Increased reflected projectile speed by 200%
        • Reflect blast jumps now grant health
      • The Gas Passer:
        • Afterburn damage bonus increased from 500% to 1000%
      • The Market Gardener:
        • Attacks cleave through multiple enemies
        • Increased melee range and bounds by 50%
      • The Phlogistinator:
        • Removed delay before firing
      • Ullapool Caber:
        • Added 50% damage bonus when below half HP
    • Wave 3:
      • Dragon's Fury Pyros skill increased to Normal from Easy
  • Cliffside - Ashes to Ashes
    • Re-enabled Reanimators
    • Removed damage bonuses from Bot Medic Syringe Guns
    • Removed rage gain penalty from non-buster and non-boss giants
    • Increased Sentry Buster Cooldown Time from 45 to 55 seconds
    • Engineer Class limit set to 2
    • Wave 1:
      • Mission Sniper DesiredCount lowered from 2 to 1
      • Bolshevik Bomber Heavies replaced with Mobber Heater Heavies
      • Red Giant Brick Sniper replaced with Red Giant Scout
    • Wave 2:
      • Removed Teleporters from Engineer Bots, added Dispensers
      • Red KGB Heavies replaced with Red Carbine Snipers
      • Giant Natascha Heavies replaced with Giant Heater Heavies
    • Wave 3:
      • Removed Teleporters from Engineer Bots, added Dispensers
      • Lowered MaxActive & TotalCount of Heavy Rushers
      • Red Rapid Fire Bowmen and Demomen replaced with Red Giant Burst Fire Snipers and Red SMG Snipers
    • Wave 4:
      • Reduced Cooldown between Red Engineer spawns
      • Removed perfect tracking from Subwave 1 scouts
    • Wave 5:
      • Armor Piercing Snipers replaced with Bowmen
      • Red Scouts replaced with Red Deflector + Uber combo
      • Red Afterburn Pyros replaced with 1 Red Giant Pyro
      • Removed Crit Canteens from Canteen Specialists
      • Enforcer Spies now track players much more efficiently
      • Reduced Rain of Arrows' headshot multiplier to 400%
      • Removed 1 Deflector Pyro from each giant squad
      • Replaced Airblast Pyros with Expert Pyros
    • Wave 6:
      • Hellbent Demoknight HP reduced from 30000 to 27500
      • Hellbent Demoknight now teleports back onto the map if he jumps off the cliff
      • Lowered chance of Armored Skeletons spawning
      • Raised chance of Marking Skeletons spawning
  • Cliffside - Bionic Bits:
    • Weapon Rebalances:
      • Iron Bomber, Scottish Resistance
        • Burst fire, functionally similar to the beggar’s bazooka
  • Hanami - Typhoon Tycoon
    • Increased starting currency from $800 to $1000
    • Wave 3:
      • Increased cleaver scout fire rate penalty from 50% to 100%
  • Sharp - Sudden Equinox
    • Wave 2:
      • Giant Blaster Scouts replaced with regular Giant Scouts
      • Giant Detonator Pyros replaced with Giant Flare Pyros
      • Spies wielding the Battalion's Backup now appear less frequently
    • Wave 3:
      • Super Scouts replaced with 4 Giant Bat Scouts
      • Reduced Chance for RandomChoice Giant Phlog Pyros and added Giant Dragon's Fury Pyros
    • Wave 4:
      • Enforcer Spies replaced with Blutsauger Medics
      • Giant Bonk Scout is now a Giant Jumping Scout
    •     Wave 5:
      • Giant Charging Demo replaced with Giant Crit Demoknight
      • Deflector Pyros replaced with accurate Direct Hit Soldiers
  • Transmission - White Noise
    • Fixed Giant Sniper model not being applied
    • Weapon Rebalances:
      • Baby Face's Blaster:
        • Immune to slow / stun
        • No loss of boost on taking damage
      • Liberty Launcher: 
        • Homing rockets
        • Decreased damage penalty to -15%
      • Bison: 
        • 50% damage bonus
        • 35% slower projectile speed
      • Degreaser: 
        • 30% damage bonus stacks with upgrades
        • Slightly increased flame range
        • Greatly decreased flame spread
      • Loch-n-Load: 
        • 50% damage bonus stacks with upgrades
        • No reload
        • Decreased projectile speed and fire rate
      • Tomislav: 
        • 50% faster spin-up
        • 50% less spread
    • Wave 1:
      • Comfy Heavies are now gatebots, and no longer have crits; increased SpawnCount to 4 from 1
      • Replaced first subwave's Burst Fire Soldiers with Hyper League Scouts; increased SpawnCount to 3 from 1
      • Increased first subwave's Soda Popper Scout TotalCount to 10 from 12, and SpawnCount and MaxActive to 3 from 2
      • Replaced Giant Shotgun's Uber Medics with Charged Quick-Fix Medics
    • Wave 2:
      • FaN Scouts are now gatebots
      • Gatebot Conch Soldiers replaced by a single Giant Gatebot Shortstop Scout
      • Removed Giant Upgraded Conch Soldiers
      • Added Giant Shortstop Scouts to second subwave
      • Changed second subwave's Shotgun Heavies to Backburner Pyros
      • Added a second Giant Rapid Conch Soldier
      • Removed Uber Medics from Giant Brass Beast Heavies
      • Final subwave's Demomen now spawn in groups of 5 with a MaxActive of 5 from 3 and 6, respectively
      • More Shortstop Scouts will spawn after all mainwave small bots are dead
    • Wave 3:
      • Increased payout to $750 from $700
      • Increased Bison Soldier TotalCount to 32 from 16
      • Turned Heater Heavies into Burst Detonator Pyros
      • Nerfed Giant Rapid Healing Soldier's health-on-hit to 100 from 400, scaling with damage done
    • Wave 4:
      • Increased payout to $800 from $650
      • Replaced Giant Buff Soldiers with Colonel Barrages: decreased SpawnCount to 1, added an Ammo Canteen to their arsenal
      • Removed Multi-Regen Heavies from the first subwave
      • Rapid Fire Bowmen are now gatebots
      • Removed Uber Medics from Giant Flare Rain Pyros; increased MaxActive to 4 from 2
      • Replaced Steel Gauntlets and Black Box Soldiers with Rapid Fire Demos and crit Shortstop Scouts
      • Replaced support Burst Blast Demos with Multi-Regen Heavies
      • Multi-Regen Heavies have less health regen 10 -> 5 and heal less on hit 5 -> 2, and roll out from spawn faster
    • Wave 5:
      • Increased payout to $800 from $750
      • Reformatted subwaves' small bots significantly to be less spammy
      • Split Giant Burst Stingers over two subwaves; the last two have crits
      • Protective Honeycomb Medic's Shield is now level 1
      • Removed Giant Beehemoth's increased melee range
      • Reduced Killer Bee Queen's fire rate and rocket homing power
    • Wave 6:
      • Added one-time Ubercharge Canteen to Giant Multi-Regen Heavy; activated when it swaps weapons
      • Changed Giant Rapid Piercing Bowmen's behavior to properly spam arrows