X
X
Search Results
Warning! Search results may not be 100% accurate.
Main Logo

An update for Creators.TF Pubs and Digital Directive was released. Changes will automatically apply after a map change. Major changes include:

General:

  • The client console command, wait, is now enabled on MvM servers.
  • Added MvM Role Pings to the /seed command. MvM pings have a cooldown of 2 minutes per region and 10 minutes per server, and Pub pings have a cooldown of 15 minutes per region. The cooldown time is now displayed to the client when typing the command. Seed ping message for MvM contains mission name and wave number.
  • Added an experimental feature which utilizes and syncs the unofficial community maps in our Pub map rotation to the Steam Workshop. When joining a server that is on an unofficial community map, players will see Updating Steam resources which will now download the map directly from the Steam Workshop. If players want to go ahead and pre-download all of these maps, select the Subscribe to all button on our Creators.TF Community Map Rotation Steam Workshop Collection.

  • "The introduction of this experimental feature is the first stepping stone to our end goals of completely automating our map rotation and proposing a new server download system. This Steam Workshop map synchronization brings several benefits:
    • Map makers can now push updates to their maps which our servers will automatically pull and players will automatically receive.
    • With these maps being hosted through the workshop, there is no need for players to download these maps via our asset pack nor the C.TF Launcher.
    • Downloading these maps from the workshop when joining the server is slightly faster than downloading them from our FastDL, which results in faster server join times.
    Once we feel more confident in this feature, official announcements will be coming along with another rotation shakeup. As always, if you have any feedback or want to report bugs, please let us know on Discord in the #feedback channel."

  • As a result of this Steam Workshop map sync, the following maps have been updated:
  • The team scrambling system has been adjusted to scramble teams based on player score rather than player kill/death ratios.
  • Manncoin Miner, Tainted Tomb, and the Gifting Lantern will now display their appropriate levels in-game.

Mechachievements:

The following Mechachievements have been fixed:
  • Dumpster Noise-Diver
  • I Don't Need Yer Fancy Tools!
  • Horn-Blowing Harbinger
  • Pipe Dream secondary objectives
  • Bazaar Botbash secondary objectives
  • Propulsion Pilot
  • Anti-Robotic Resistant Bugs

MvM Missions:

  • Autumnull - Dynamic Disaster
    • Fixed timer not counting down correctly
    • Timer now pauses during intermission
    • Fixed bomb being stuck on the roof if the bomb carrier is pushed there and killed
  • Boogge - Voidlings
    • Removed Pow! Buster
    • Removed Teleporters from Engineer bots
    • Wave 2:
      • Payout increased from $700 to $900
      • Nerfed Giant Burst Fire Demo clip size and reload speed
      • Removed Big Heals from final Giant Burst Fire Demo
    • Wave 3:
      • Payout increased from $800 to $900
      • Removed Sentry Buster
      • Removed Spies
      • Removed Arrow Mastery from Giant Bowmen
      • Removed Kritzkrieg Medics
      • All Super Scouts now use the Fan o'War
      • Sir Spook HP reduced from 25000 to 20000
      • Player Rebalances applied only during this wave:
        • All classes:
          • Infinite ammo
          • 200% increased air control
        • Engineer:
          • Infinite metal
          • Doubled construction rate
          • 25% increase in sentry damage
          • 50% faster sentry rocket reload speed
    • Wave 4:
      • Payout increased from $600 to $800
      • Support Heavies no longer grab the bomb
      • Giant Apocalypse Champs now ignore buildings and have shortened max vision range
    • Wave 5:
      • Payout increased from $600 to $800
      • Removed Acceleration on Giant Homing Soldier's rockets and increased delay before firing
      • Lowered amount of trash pandas that spawn
      • Giant Scouts are now all mobber and cannot pick up the bomb
  • Cliffside - Bionic Bits
    • Weapon rebalances:
      • Hot Hand, Gunslinger, stock fists:
        • 150% damage bonus
    • Added friendly red busters throughout the mission 
    • Giant Scout can no longer bodyblock, increased health to compensate 
    • Giant Scout healing from health packs reduced by 50%
    • Medic can no longer overheal teammates
    • Replaced Greater Scouts with Charger Giants 
    • Replaced most Lesser Scouts with Valve Super Scouts
    • Wave 2: 
      • Rebalanced wave and replaced several strong robots
    • Wave 3:
      • Replaced samurais with canadian huntsmans
    • Wave 4:
      • Mini Sentry Busters now have 250 health
  • Kelly - Mobocracy:
    • Weapon Rebalances:
      • Scorch Shot:
        • “Pyro Jumper”, fires a rocket with increased knockback
      • Pain Train:
        • Does not collide with enemies
      • Ullapool Caber:
        • Removed deploy speed penalty
        • Minicrit boost on kill
    • Wave 1:
      • Increased Giant Fan Scout health to 1500
      • Giant Black Box soldiers now take different routes
    • Wave 4:
      • Added Fire Tank
      • Altered banner spawns
    • Wave 5:
      • Gaben can no longer be teleported
    • Wave 6:
      • Bomb Runner can no longer be bodyblocked
      • Disabled player collision on Segmentation Fault
  • Winterbridge, both missions:
    • Spell Rework:
      • Engineers recieve a common spell every 3 seconds (with a small chance for this to be rare), and a guaranteed rare spell every 20 seconds
      • The small chance of commons giving rare spells unfortunately cannot be removed, rare spells may still be overridden before you get a chance to use them
      • Removed logic for 1/16 chance of rare spells
      • Added counters at the bottom of the screen to show how many seconds until you recieve spells
      • Minify now rerolls a rare spell instead of a common when you get it
      • Made spell pickups slightly more consistent
    • Weapon rebalances:
      • Crit-a-Cola
        • -20% damage taken from melee
      • Bonk! Atomic Punch
        • -30% damage taken from melee
        • -15% damage taken
      • Bat
        • Minicrits become crits
      • The Candy Cane
        • +75 max health
      • The Manmelter
        • Fires mini sentries which self destruct after 8 seconds
        • 320% fire rate (only allows 1 to be active at a time)
      • Pyro
        • Fixed issues with back dispenser not spawning
      • Ullapool Caber
        • 99% self damage push force
      • The Overdose
        • +30% move speed
        • +50% fire rate
      • The Blutsauger
        • 50% chance to heal in an area for 24 health on hit
        • Drain down to 100 health while active (GRU stat)
      • Medic Melees
        • Removed non functioning uber on hit