Creators.TF Blog

Hello everyone.

You may have noticed that there has been an extended period of inactivity with the project, in terms of player activity and developer communication.  There have been a lot of things that have changed internally over the past month; one thing that has come about is this:  I (TheSpookiestUser) am now a Project Lead for the Creators.TF project.  I have put into motion a few plans that I have for the project, all of which begin with this restructuring and the making of this announcement.

Creators.TF is currently experiencing a large lull in development and playercount.  Due to several departures (due to a combination of stress and an unpleasant environment caused in part by a now-removed staff member) and the fact that much of our existing architecture was originally designed by those long gone, we have found it difficult to develop new systems to our satisfaction.  This has contributed substantially to the lull, but it is also true that there has been a natural decline over time as well following some suboptimal leadership decisions.

I hope to turn this around in the coming months.  Creators.TF still has all of the basic things it needs to succeed:

  • We still have enough Patreon support to continue hosting our website and servers (though we may need to downsize a bit to conserve resources for later);
  • We still have a large existing community that continues to turn up for events when they are organized;
  • We still have the attention and interest of our internal development team, who are eager to continue working on this project should we have a plan to follow;
  • We still have a steady supply of workshop submissions coming in from various different contributors; and, most importantly:
  • We now have a path forward that will be sufficient to see the continued success of the project over the long term.

We have split our internal roadmap into five different Directives.  These Directives are, in order:

  • Directive Alpha:  Reorganize internal affairs to a point where staff members feel comfortable discussing and working on the project. - Finish in 1-3 weeks
  • Directive Beta:  Develop a new system by which to serve players custom content on our servers that is both easy for our users to understand and for our developers to create and maintain. - Finish in ~4 months
  • Directive Gamma:  Utilize our social media channels, existing community, and potential contacts to help establish and maintain our public image. - Have stable in ~3 months
  • Directive Delta:  Develop an update that we can release to help draw attention back to our project and engage our playerbase. - Finish in ~6 months
  • Directive Epsilon:  Maintain the work done in all other Directives to ensure that the project does not backslide into old issues. - Indefinite

The timeframes listed are currently estimates - they may change as we more accurately determine the full scope of the tasks at hand.

We thank all who continue to support this project - whether through Patreon pledges, content submission, development work, or just plain playing on our servers - and promise to continue development of new and exciting features without compromising the content we already serve or overtaxing our development teams.  (If you have any interest in possibly helping with development, please let us know on our Discord by DMing our modmail bot (@Creators.TF ModMail#6049) or emailing us at; official applications will not open for another month or two.)

With Love,


Postscript: As a consequence of what was outlined above, there are insufficient resources to produce a full-scale Smissmas update.  We will be releasing a small map pack (4 maps) in the next few days, but cannot provide anything more.  We will keep you posted on the development of the next full update.

<img alt=”Promo”src=”//”>



...Yes, it’s true, mortal. Making those personalized hellscapes for Scream Fortress doesn’t come cheap, and it certainly doesn’t help that I, despite my infinite magical wisdom, have been blacklisted by every major criminal organization from taking out any more extremely high interest loans - and you ungrateful bunch of psychotic hat-hoarders have been taking all of my prime, death-threatening entertainment for granted, for YEARS!

Were it not for the federally mandated minimum amount of nefarious wizardry required to qualify for the lower-middle arcane tax bracket, Merasmus wouldn’t even bother trying to please such an abysmal audience as this! 

BUT WAIT! Don’t you worry your supernaturally shrunken little heads, mortals! For Merasmus has come up with the PERFECT RECIPE for a budget fright night!

Merasmus’ Homecooked Halloween Special - 23 days prep time, serves 5,000+ people</span>

This one’s a tried and true favorite for the kids - in fact, MERASMUS’s little god-nephew absolutely delights in this cheap and easy way to get your federally mandated Halloween FRIGHT on!

What you’ll need for this recipe:

  • One (1) arcanely charged stirring stick or staff, locally sourced
  • One (1) Amazing Kindlebook loaded with a cursed Latin translation of a public domain terrifying tale (Merasmus prefers Mary Shelly’s Frankenstein for this recipe)
  • Nine (9) souls of the damned
  • A large cast iron cauldron, seasoned thoroughly through centuries of use</span>
  • Several thematically appropriate locations to collect souls, bodies, and/or candy in</span>
  • And of course - some frightning costumes to confuse the police while you kill and murder your way to the perfect event!</span>

With these ingredients, some imagination, and a wide berth from any depictions living or dead that may alert the vampiric horde of lawyers that work for every major media conglomerate, Merasmus will show you how to single-handedly save Scream Fortress and concoct a brand new grisly gauntlet to torture your least favorite annoying whelps!

Let’s start cooking, shall we? First, heat up your cauldron to 1000 degrees Fahrenheit (that’s 538 degrees Celsius, for those of you who live somewhere that uses a non-arcane system of measurements). Pour in the souls you collected earlier and let them simmer for TWO THOUSAND years - or, if you’re short on time, about 30 minutes in the pressure cooker will achieve the same effect (remember to return it to the cauldron afterward!).

Read from the Kindlebook, doing your best to pour the loosely translated Latin into your concoction at an agonizingly slow rate. Let that continue to cook until boiling while continuously stirring with your staff - this allows all those distinctly devillish flavors to mingle nicely with each other.

Now, bring that cauldron to your favorite culturally sensitive ancient burial ground and allow it to cool nightly for the next three or so weeks.

<img alt="Hades"src="//" class= "imageinslider">
<img alt="Helltrain"src="//" class= "imageinslider">
<img alt="Well Event"src="//" class= "imageinslider">
<img alt="Ghastlane"src="//" class= "imageinslider">

And let the spooks commence! Merasmus has included provisions in this recipe for a bunch of NEW COSMETICS he received from the donation bin behind his apartment, but store bought is fine too. DO NOT LET THE POLICE FIND OUT WHO YOU ARE OR WHO GAVE YOU THIS RECIPE, MORTALS - MERASMUS HAS A WARRANT OUT FOR HIS ARREST IN SEVERAL JURISDICTIONS!

<img alt="Items 1"src="//" class= "imageinslider">
<img alt="Items 2"src="//" class= "imageinslider">
<img alt="Items 3"src="//" class= "imageinslider">

Merasmus has also included NEW WEAPONS as well! No idea what they’ll do, but you’re welcome to use them to defend yourself from the cops!

<img alt=”Items 1”src=”//”>

Once cooled, pour out into individual haunted platters and serve. Pairs best with the tears of a tortured game developer.

That's all that Merasmus could budget out for this year, mortals! Now, I have a couple more well thought out schemes cooking to get me out of this debt hole that need attending to - so BEGONE! Happy Halloween, fools!

Creators.TF Blog

a line of soldiers saluting

Sounds of keyboard clicking, power tools whirring, and explosions detonating permeate the room.

Here at Creators.TF, we’re always looking for new and exciting ways to put too much on our plate create new and interesting experiences for players to enjoy. But we have a problem: we’ve got all these really cool concepts for updates and weapons, and not enough people to work on them!

Step right through this no-collide door and keep reading, because we’re recruiting for the Creators.TF team!

Right now we need additional programmers, artists, and weapon balancers for our team to help with ongoing development. Currently there are multiple positions to be filled, and we need YOU to fill them.

Click a role to expand it’s description.


  • Website Developers
    • Experienced in all of the following: PHP8, HTML5, CSS3
    • Preferred experience in any of the following: JavaScript, NodeJS, ES6, TypeScript
  • Game/Server Developers

    With experience in any of the following: Sourcepawn, C++, and/or srcds game servers.

  • App Developer
    • Experience in any of the following: HTML5, CSS3, JavaScript
    • Preferred experience in any of the following: PHP8, Mobile App Design, PWAs, the Web Push Protocol
  • Weapon Balancer

    With experience in any of the following: Game Design or Competitive TF2.



  • UX Researchers

    With experience in any of the following: designing behavior studies, UX Design Methodologies, and/or interest in Cognitive and Behavioral Psychology.

  • Graphic Designers

    With experience in any of the following: Figma, Adobe XD, InVision, Typography, Grids, and/or Patterns.

  • General Artists

    With experience in any of the following: Leadership and listening skills, Diverse portfolio of previous works, and/or Diverse skill set in different mediums.

If you feel like you fit the bill for any of these talents and want to help us on our journey to continue creating cool new stuff, please feel free to click the button below to submit an application!

Applications will be closing September 30th, 2021.

Well well well, looks like I'm back on blog writin' duty, fellers.

It's yer ol' Texas technician Dell here - that crazy fella who usually writes for y'all asked me to take over so he could “take another bath”. Lucky for him, his brain can’t even begin to comprehend what’s being goin’ on in the labs.

While Digital Directive was a hard fought battle for the team, it’s been mighty fine for me. Between killing them brainless bucket of bolt robots with mah sentries and drinking from cases of beer, I’ve been able to perform more in-depth research in them fancy weapon-systems the old coot’s crammed into his new n’ improved killin machines. I gotta’ admit, Gray Mann has really stepped up his game when it comes up with interestin’ ways to kill us.

Our first piece of work: A Brick. Made from hardened clay, melted together at over 1,000 degrees Celsius, supposedly infused with blood -  getting whacked in the head by one of these would cause some significant damage to your enemies noggin’. Learnin’ from this, we’ve taken as many bricks as we could find from around our warehouses and given them to our neighbourhood Sniper by the truckload - now hows that for some southern hospitality! If an enemy gets hit in the head by one of these bad boys from a good way over yonder, the damage inflicted should be mighty painful, more than enough to cause significant bleedin’; That’s gotta smart!

This second one I dug out from the scrap heaps myself: A rusty six-shooter, with my name on it (not literally, mind you.) Now, I think it's been long overdue I get myself a proper piece fit for a Texan, but not just any old skeet shooter will do for this cowpoke.  After some fine craftsmanship from yours truly, this bad boy can have any sorry-ass merc cryin’ for mama in two shakes of a cow’s bell. Suffice to say, if any self-respectin' cowboy comes across someone with this gun, they better high tail it to the next county over, or pray to god they've got the quicker hand.

Next thing we got here is actually a request from that rat-scoundrel Spy, if y'all can believe it.  Barged into my workshop right ‘round 3 in the morning, covered in scorch marks and waving around that piece he got from some wetwork down in the Amazon demandin’ I “make ‘zis thing useful” - I woulda socked him right there in his snail eatin’ mouth if it weren’t for that damn favor he cashed in.   I went and started workin’ on the knife and wouldn’t you know, turns out someone else went to tinkerin’ with it already - there was a whole mess of circuitry embedded under the carvings.   By patchin’ it into the power bank of that fancy spytech watch he’s got, it should have enough juice to send that sentry sapper flyin’ across the battlefield one leap at a time - I reckon that frog’s finally got his legs!

And of course I reckon y’all wanna hear bout them new arenas to test these new fancy, re-engineered, weapons.  Well, fellas, I got good news - the whole lot of us got deeded a couple of world heritage sites as thanks for preventin’ the robot apocalypse for the second time in a row - and seein’ as conundrums of philosophy just ain’t my specialty, I figured it would be best to set em up as exotic new locales for some good ol fashioned roughhousing. 

<img alt="Humidity. A Payload Map. Made by: Toolbox 24"src="//" class= "imageinslider">
<img alt="Overgrown. A Control Point (Attack/Defend) Map. Made by: UEAKCrash and PearForceOne"src="//" class= "imageinslider">
<img alt="Gorge: Reborn. A Control Point (Attack/Defend) Map. Made by: Bill Shit and qualitycont"src="//" class= "imageinslider">
<img alt="Sharkbay. A King of the Hill Map. Made by: Billo, Krazy, and Zeus"src="//" class= "imageinslider">

Alrighty, last thing on this here list before we can all get back to fightin proper.  The latest shipment from HQ ended up being a buncha hats, special ordered to - hold on just a minute, they lefta note for this -  “satiate those crazy sons of bitches before they try killing me in my sleep” - shucks, we really got a reputation goin, don’t we!

<img alt="Medic cosmetics."src="//" class= "imageinslider">
<img alt="Multiclass cosmetics."src="//" class= "imageinslider">
<img alt="Demo cosmetics."src="//" class= "imageinslider">
<img alt="Allclass cosmetics."src="//" class= "imageinslider">
<img alt="Soldier cosmetics."src="//" class= "imageinslider">

So I suppose that’s that then, see y’all out on the battlefield with my new inventions! Don’t forget to suggest any changes in the nearest, sentry guarded, suggestion drop-box. Happy Killin, y’all!

Creators.TF Blog


This is a different style of blog post from what you’re used to seeing. Instead of having a guy screaming at you to play our latest update, we’ll instead be taking things back a bit and taking back the curtain to some of the things that go on behind the scenes in Creators.TF’s Development.

Custom weapons prototypes - ZoNiCaL, Qualitycont

NOTE! When we say prototypes, we really mean prototypes! These weapons are subject to change or not be included in a future update at all.

If you’re not a part of our Discord already, we have special channels related to weapon development. Community members can suggest weapon concepts into #weapon-ideas and ideas that get 20 stars (votes) go to our #starboard, where the best ideas get to have their 15 minutes of glory. If one of us sees potential in a weapon, we then recreate the concept in-game. These prototypes get posted in #weapon-prototypes-talk, and the community gives us feedback, so we can further iterate on our concepts.


The Quickdraw - ZoNiCaL

One of the weapons I’ve been working on is called the Quickdraw, a secondary replacement for the Engineer. One of its custom modifications comes from the name itself. When you draw the weapon out, you have one second where any damage you deal with the Quickdraw will become mini-crits. Also in this second: If you shoot another Engineer with the Quickdraw out, it will insta-kill them, similar to the Half-Zatoichi Dueling mechanic. One of our artists, UmKlaiDet, has created a model and uploaded it to our workshop. EDIT: So I originally finished writing this section a few weeks ago before we tested this weapon. Time has flown since then and we were able to have a weapon test with some members from our closed beta community. I got a lot of really positive feedback from the test, and I’m confident that this is going to be a weapon that people will really enjoy :)

The Laser Scattergun - Qualitycont

I have been working on two very different weapons one of which is taken from the starboard and one is an idea I came up with myself. The first weapon I worked on is the “Laser Scattergun” by McNamJam. I ran into a few issues when trying to replicate the stats from the suggestion though. The first major issue that I luckily noticed in advance is the accuracy bonus on fully charged shots. That mechanic would be hell to implement so I just scrapped it entirely. The second part that would be difficult to recreate was the infinite ammo part and since that part only really matters for being like the other energy weapons I got rid of it too. In the end, I was just left with what is essentially a timing-based scattergun since unless you perfectly time your attacks to be when you use your charge shot the weapon is just going to be slightly worse than the stock scattergun.

The Leaping Knife - Qualitycont

The second weapon I worked on for a bit is a Leaping Knife which has no name yet as the concept was made by me. The idea is simple: You press R and you leap at the cost of cloak (while cloaked) but you are a bit more squishy. I haven't been able to playtest this one yet but in theory, this would be great as a positioning tool and allows you to take flanks that the enemy isn't expecting. Since it only works while cloaked you can't really use it for gunspy or just jumping at people and stabbing them.

Hypodermic Rebalance - Qualitycont

The injector was one of the more useful weapons on creators so it wasn’t high on the rebalancing list but it did have one issue: the code behind it was awful. So since HiGPS already wanted the per Medigun effect to be changed to a static effect I decided to add that change along with some other stuff to the complete rewrite I did of it.

Now looking at the changelog it might seem like it got nerfed since the healing required for a charge got increased and the buff went from being borderline op on the Kritzkrieg and stock to be just ok, I would consider it a buff since it can be now used for a greater effect on the Vaccinator. It can now overheal to the max overheal level in MvM and because of an (unknown) mechanic called the healing limit, adjusting that limit made it basically charge at double the rate. I'm surprised nobody found out about the healing limit mechanic before, but basically here's how it works: 

  • Every half-second, all the healing done in the last half a second gets added to the syringe meter.
  • However, any healing above 10 used to just get ignored in the old version. In the new and improved version that limit got upped to 40 so only really big healing like the quick fix Ubercharge or crossbow max ramp up healing gets limited.

Overall, the main change to the injector was that it is actually reliable now and equally strong for every Medigun.

Continuous Integration Pipeline - SysAdmin team

Don’t you hate it when you just create a brand new SourcePawn plugin and then you have to compile it, just to realize you did something wrong and needs to be updated and re-compiled, but in the end, you decide to thrash it and start again from scratch… but now you have need to delete the old one, so it won’t conflict with the new one?

This literally happens all the time, so that’s why we created a super cool Continuous Integration pipeline (CI) which takes care of compiling, updating, and deleting our plugins. After everything has been peer-reviewed and approved for release, our Continuous Delivery pipeline (CD) will take care of pushing that new feature into all of our servers around the world without even having to lift a finger (except when you actually have to click the mouse).

Those with a keen eye and a sharp mind will notice this is where the acronym CI/CD comes from. You may ask: “why do we do this?” We want our developers to focus on what’s truly important: developing and playing Team Fortress 2.

Given that we automated half our job, why not use our newly found spare time and automate the other half? Well, that’s exactly what we’re doing right now (instead of playing TF2). We’re working with an Infrastructure as a Code (IaC) tool called Ansible, which allows us to fully automate the process of converting a blank machine into a fully-fledged Creators.TF server with just one easy command! This tool can also be used to keep all the servers up to date, so we receive the latest security patches for our infrastructure.

PS: This sort of computer magic would’ve got me burnt at the stake during the dark ages of the internet circa 1998.

Creators.TF Blog

Hello everyone. In order to maintain transparency and continue our initiative to keep communication on the up and up, we have some important updates about the Creators.TF project that we would like to share with you all today.  This post is a bit lengthy, so if you want a summary, please note the bolded sections of each paragraph.

A Change Of Leadership And Staff Structure

First thing on the agenda, Nanochip, our project lead, unfortunately had to step away from the project indefinitely due to a medical emergency in his family.  We thank him for his contributions to the project and wish him and his family the very best.

That being said, to continue to facilitate the management of Creators.TF, the position of project lead has been split in two: Sappho and Retr0, two members of our staff, will be working together to take up the role. In the long term, this doesn't mean much -  the project will continue as normal and updates will continue to come out when they’re ready. In the short term however, it means that we’ve had to change some things behind the scenes. Of those things, one of the most important is a new division of labor among the Creators.TF staff. A more organised hierarchical structure will facilitate internal communications and lead to a much smoother release schedule.

Developer Blogs: Creators Corner

Related to the above is the announcement of our new devblog, Creators Corner, wherein we will be detailing and documenting the code-wrangling going on behind the scenes and giving insight to work-in-progress updates as they’re passing through the developmental pipeline.

Our first issue will contain some information about our in-development custom weapons, recent balance changes to the Hypodermic Injector, and a look into our Continuous Integration system on our backend. Our Patrons will be receiving an early preview of these developer blogs, but they will be released publicly after a period of time. Keep an eye out for this post coming in the next few weeks.

Transparency And Project Finance 

Continuing on with the topic of communication comes something that’s been in the works for quite a while: financial organisation and transparency. When a project grows to a certain size, it no longer becomes sensible or viable to manage it’s funding through personal accounts. There were quite a few options to take, but we have decided to bite the bullet and do things officially.

This is why we are today announcing that Creators.TF has officially been registered as a non-profit Limited By Guarantee Company in the UK. 

Companies Limited By Guarantee are widely used for charities, community projects, clubs, societies and other similar bodies. Most guarantee companies are not-for-profit companies -  that is, they do not distribute their profits to their members but either retain them within the company or use them for some other purpose. 

Being a Limited By Guarantee Company means that Creators.TF is now itself a legal entity, able to apply for business banking as well as a whole other range of benefits. Not only will this project benefit from its own banking, but organising our financial records for public scrutiny will be much simpler - so expect to see such information released soon. 

The Road Ahead

The last portion of this blogpost will be focusing on the things that will have the most tangible impact on our players.  For the rest of the year, we’re going to be focusing on smaller updates using our existing tools - such as new maps, cosmetics, and weapons - as opposed to developing entirely new systems. 

We are committing to this as we don’t think we’ll be able to produce a large update to the same quality standard of our past events.  As said previously, we have a design and release schedule in mind that should mean more substantial updates rolling out sometime next year.

Change Of Plans With Digital Directive

Finally, an important announcement regarding our Digital Directive MvM Campaign - On September 1st, we will be totally discontinuing our MvM servers.  The campaign will still be playable on PotatoMVM’s Archive Servers, but will not have any of the integrated loot functionality.  

This goes against our previous statement -  aka, that we would “continue to host a limited amount of MvM servers indefinitely after the event”.  We regret that we must make this decision, but after extensive testing, development, and optimization, it has been determined that continuing to host even a limited number of servers long-term is unfeasible for two main reasons:

  • MvM servers as they currently exist are extremely taxing on machine resources - As it stands currently, MvM servers and standard servers cannot be run on the same machine/disk without the MvM ones causing lag and stability issues for the rest of the servers present on the machine. Hosting entirely separate MvM servers is possible (it is how we have handled it thus far), but even so, the amount of MvM servers that can be hosted on a machine is actually less than the number of standard servers that could be hosted with the same resources.
  • Maintenance and development puts excessive strain onto existing developers - Although our partnership with PotatoMvM has been fruitful, it must be said that none of our existing developers are overly familiar with the workings of custom MvM. The Potato team has been very helpful with handling bug fixes and supporting some of the more strenuous features, but we feel it would be unfair to ask them to support this campaign indefinitely on our behalf.

We apologise to our user base for this decision, but we on the Creators.TF team feel that being honest with our players about the limits of our hardware and development capabilities is the best way to proceed.  One last thing to note is this:  New Zealiums and other rewards previously tied to MvM will be implemented and obtainable via other means in the future.  Additionally, the entire concept of custom MvM is not permanently off the table - given enough time, we may try our hand at it again.

This concludes the prepared announcements we have for today.  We thank you all for your continued support for our project, and wish you all the best going forward.

vanilla+ servers banner

“Yeah can I get uhh… two number nines, and a number nine large, a number six with extra dip. Can I also get… What's that new ice cream flavor you have? Vanilla+? Can I get that too?  ...What do you mean the ice cream machine’s broken??”

This, mercenaries, is what led to me burning down a McSandvichs at 3 in the morning yesterday. As I sat there in the warm afterglow of an arson well committed, I realized something important:  If we can’t rely on soulless corporations to fulfill our needs, then we’ll just have to take a crack at it ourselves!

Introducing Creators.TF Vanilla+ Servers!

As someone important once said: "If it ain’t broke, don’t fix it. Unless there are parts of it that need fixing. Or tweaking." These new servers will be just as the name implies:

  • Good ol' Casual TF2 with no server downloads (Goodbye custom hats, weapons, and contracts)!
  • Full-fledged anti-cheat system, no more casual bots!
  • Only the best vanilla & community maps.
  • Valltalk ?,</span> vscramble ?, and server seeding. ?
  • Several remarkable must-have gameplay fixes.

Of course, what would new servers be without new maps to play on? We'll be taking out Dustbowl, Banana Bay, Gullywash Refresh, and vanilla Steel - they’ll be going back into the Mann Co. Vault, to be released thirty years in the future when artificial scarcity drives their value up tenfold and we can make a killing selling them to our millions of superfans at a huge markup.  In their place, we’ll be introducing Frontier, Mossrock, Lazarus, Mercenary Park, and a slew of fantastic community made maps:

<img alt="Koreto. A King of the Hill Map. Made by: p'nk block"src="//" class= "imageinslider">

Just because they’re vanilla doesn’t mean we can’t cram in the same improvements our normal servers have!  Have you ever sat back and thought to yourself, "I sure do love getting killed by random critical hits?" Well then have I got bad news for you my friend: We've taken those critical hits and turned them into normal hits! Completely sucked all the damage right outta them. And that’s not all: We also turned off random bullet spread - no more obscenely improbable dodging from those scoundrels on the other team! You want more? Because we’re not even close to done: improved autobalance, countless hitbox fixes, projectile fixes - the list goes on!

<img alt="Screenshot of no random critical hits fix"src="//" class= "imageinslider">
Screenshot of no Random bullet spread fix
Screenshot of fixed projectile hitbox size
Screenshot of improved autobalance system

Don't forget to subscribe to the workshop collection here so you can get back to fighting ahead of schedule! Today's patchnotes can be found here.

tfconnect2021 midsummer mashup banner

*grabs microphone* Listen up mercenaries! This is a public service announcement! If you haven’t heard through the Teufort Times, our friends over at TFConnect are holding another charity event:

The Midsummer Mashup! From June 26-27th, TFConnect will be broadcasting from Kritzkast’s Twitch channel in support of Stop AAPI Hate. Formed in 2020 in response to racist attacks and bigitroy towards people of the Asian community during the COVID-19 Pandemic, Stop AAPI Hate is a 501(c)3 non-profit organization dedicated to help track and respond to incidents of hate, violence, discrimination, and child bullying against Asian Americans and Pacific Islanders.

TFConnect is hoping to raise $5,000 for Stop AAPI Hate, and we need your help! Right now you can donate to the event at Any amount from your wallet would be amazing and it’ll be going towards a great cause.

So what’s happening during these two days you may ask? We’ve got a lot of segments featuring some amazing content creators, interviews, a showcase of Open Fortress, and lots of fun gameplay with some unwilling participants, some BONK-fueled fun courtesy of Parkour.TF, a punch to the face with our good friend Saxton Hale, a game show courtesy of Jump Academy, and so much more!

So please throw your money at your computer monitor, pick it back up, and then use it to donate to Stop AAPI Hate. You can tune into the live stream both days at, starting at 6:00pm BST, 1:00pm EDT on Saturday, June 26th, and again on Sunday, June 27th. Finally, give TFConnect some love for all of the hard work they’ve done to make this event a reality by supporting their twitter.

Thanks for listening, now go support a great cause!

Creators.TF Blog 2021 blueprint plan

Splish splash I’m taking a bath! Stop bothering me to write your blog posts! *whispers* Wait, this needs to get out now? *whispers* Alright, I’ll see what I can do...

*ahem*, Because of the growing headaches with our weapons and hats disintegrating or causing fifth degree burns, we have made the choice to focus this year on improving the systems that provide you with that new inventory. Our talented engineers will be tinkering around the clock for the coming months to make Creators.TF an overall better experience, which you’ll be able to follow via our Trello Roadmap.

Now before you go into a frenzied panic, this does not mean we will be cancelling current and upcoming events. You will still be able to quench your need for robot slaying till September 1st, after which, Digital Directive will be partially retired, with servers and loot still provided.

The two remaining holiday events, Halloween and Smissmas will continue as planned. We also encourage you, disturbingly creative folk, to continue submitting your ghoulish or jolly ideas to our workshop.

If the prospect of holidays and system maintenance doesn't excite you, then we have one last upcoming feature to talk about, Vanilla+ Servers! Not everyone wants to play the game with a myriad of new things mixed in - and that’s okay... really, no feelings hurt *cocks shotgun*.

Alongside our existing Creators.TF custom servers and the MvM servers, we will additionally be hosting vanilla TF2 servers amongst the various regions, with the “+” coming from our gameplay fixes, the curated map pool, and seeding capabilities you already see in action today. We’re working on these servers at the moment, and they should be released for mass consumption in a few weeks.

In the meantime, check out the latest Digital Directive mission rebalances in today’s patch notes.

Creators.TF Blog

a line of soldiers saluting </br>

explosion, big boom sound here Yowza! Did you feel that? That must’ve been an explosion caused by the robots outside our base! We’ve been swamped recently in our recent Mann vs Machine campaign, Operation: Digital Directive. Thank you guys for helping to destroy the horde so far! We’ve seen a great turnout of support and mercenaries willing to put up a good fight.

Now, not everything has been all sunshine and rainbows. Our engineers have been very overworked at the moment and they suggested to me that we recruit more people onto the Creators.TF team. I took one look at them, had a quick laugh, and then threatened to fire them if they didn’t get back to work fixing the bugs... Unfortunately, the actual boss showed up and threatened to fire me if I didn’t give them their special mention.

Ladies and gentlemen, we’re recruiting more volunteers to join the Creators.TF Team! We want YOU to join us in fulfilling our commitment to promote community-made content. Made by the community, for the community! We have a lot of positions opening up for people with semi-functioning brick-for-brains! We’re currently looking for positions in the following categories:

  • Community Moderators
    • With experience in Discord and/or in-game moderation. </ul>
    • Team Members for the following positions:
      • Website Developers
        • With experience in any of the following: PHP, Javascript, HTML, CSS, NodeJS, Electron, and/or Typescript
      • Game/Server Developers
        • With experience in creating Sourcemod plugins and/or knowledge in C++
      • Writers
        • Such as writing blog posts, landing pages, announcements, or even comics someday!
      • Linux System Administrators
      </ul> </p> </center></br></br> </center></br>

      Applications will be closing on May 20th, 2021.

digital directive: day 4</br>

You know what son, I didn’t think we’d be standing here right now face to face, but we did it. You and several thousand other people have made it through four long days of words and briefings and boredom and… you get my point.

Mercenaries, line up! Here’s your weapons, upgrade canteens, and a funny looking hat. Board your lines and prepare yourselves for Operation: Digital Directive, now live on Creators.TF servers!

Check out the Day 4 event page. Get started with the event by ensuring you've got the asset pack, familiarize yourself with the Campaign page, and Find a Server to play!

Creators.TF Blog

digital directive: day 3</br>

Let me ask you this son, do you like Christmas presents underneath the tree and opening them in front of your loving family? Well good for you, because I've never had that experience as a kid.

On a warmer note, today’s briefing includes the magnificent loot you get as a result of your hard work out on the battlefield. It might not be pretty, it might look like a lump of sad metal looking for a family (like me), but it’ll have to do since we’ve already blown the budget 17 times over.

Check out what we have in store for you on the Day 3 update page!

Creators.TF Blog

digital directive: day 2</br>

So, Digital Directive huh? If you’re thinking that this is some weird technology-infused hiking trail, then you’d be completely wrong! Hiking is for babies, walking is for big, strong men!

Today’s briefing notes for our campaign include some of the more technical changes that you men will have to face out in that robotic wilderness. You may think that we’re entirely in the dust, but we’ve got some snazzy magic tricks up our sleeves that are sure to make Gray Mann go up in a puff of smoke!

File yourselves into the briefing room, and start reading the Day 2 update page!

digital directive: day 1</br>

What’s better than shooting mercenaries in the face? Cream donuts? No! Insane riches? You’ve gotta be kidding me. A feeling better than killing people in cold blood is killing ROBOTS in UBER-filled revenge!

Announcing, Operation: Digital Directive, a community-made Mann vs Machine campaign created by Creators.TF and Potato’s Custom MvM Servers. With 30 new missions across 22 maps, plus some brand new gameplay additions, this is gonna be one hell of a campaign across the world!

What are you waiting for? Get into the briefing room and check out the Day 1 update page!

rshudwlrq gljlwdo gluhfwlyh</br>

2021 / 04 / 06 - MANN CO HEADQUARTERS
UNKNOWN (2001:0db8:85a3:0000:0000:8a2e:0370:7334)


Hahahaha. You really think you’re something aren’t you? A big tough Australian man in a big skyscraper out in the middle of nowhere who has a baby for a brain.

I’ll tell ya something you old crook, your words mean nothing to me. They meant so little to me that I framed your strongly-worded letter that came right off the press and I hung it up on my wall. I proceeded to smash that frame with a sledgehammer, and the pieces of glass and wood that remained were discarded in the fire that’s currently making my new and improved ROBOTS.

I’m sure that the Russian meatbag, Boston boy, German doofus, and that wannabe Frenchman are gonna be just fine out on the battlefield. This is war Saxton, and the clock is counting down.

I would wish you good luck, but I don’t think you deserve it.

Your obedient servant,

pickle + 'yeti growth hormone' = ???</br>

screeeeeeeeeeeeech CRASH!

Mwahahahaha! It’s me! The blog post writer in a pickle suit! Now you might be wondering: “What the hell was he drinking last night, and did he just crash a car through a wall?”. To answer your questions: Pure ethanol and that crashed car will cost the Creators.TF team 2 gazillion dollars.

The reason why I’ve decided to crash through the wall today is because I have invented a brand new way of fighting other mercenaries out on the battlefield! Introducing… The Dell Pickle! Wait… why aren’t any of you applauding this massive advance in human technology? I’ve spent YEARS working on this concept! I had to learn how to weld, program and go through mental rehab all at the same time! You know what, you people are stupid and uncultred; I’m outta here!

Join me in pursuing this advanced human technology by going to the Creators.TF Store to buy yours today! Run quickly now!


Oh crap, I forgot I broke the car... It was Moonly’s fault, not mine!

closed beta test

</br> Good [SPECIFY_TIME_HERE_MEATBAG] Mercenaries! Today’s update is a doozy, because we’ve got three crates of content for the price of one blog post!</br></br> First things first: we’re announcing a Closed Beta Test for our upcoming event!</br>

  • From today to Wednesday, March 31st, patrons will receive a closed beta access ticket in their Creators.TF inventory allowing them to join and queue for what's to come! If you are a patron, follow the steps shown on our latest post on patreon to receive a ticket.</br>
  • Following that, from April 1st to April 4th, the beta test will then be opened to a wider range of community members. Stay tuned in the coming days on our Discord for how to obtain an access ticket during this time. </ul> If you’re not already a patron, you can sign up through our Donate page and pledge any amount. Then, follow the steps on our latest post on patreon, which is only viewable by patrons, and you'll receive access to the closed beta! Once a beta ticket is received, simply click the Find a Server button, and help us test the incoming rush for the rest of our mercenaries.</br></br> By helping us test new content, you’re making sure that our engineers haven’t left any critical bugs and that our servers won’t crash and burn on release. </p>

    Map Rotation Shakeup

    Next up! It’s time yet again for a map rotation shakeup!</br></br> For this shakeup, we decided to travel back to some of the classics that we all know and love, but also introduce some fresh new death zones that you can poke around and splatter blood and buckets of guts all over.</br></br> Wanting to get a rush of nostalgia? Why not head back to some of the well known classics like Dustbowl, Freight, Highpass, Powerhouse and Steel? We also have a great community map, Cascade, joining our rotation!</br></br> As always, we welcome your feedback about the map rotation on our Discord.

    New Project Lead

    And now, an incoming transmission from Creators.TF new Project Lead, Nanochip:

    "Hello everyone. For those who don’t know who I am, my name is Nanochip. I have been managing and leading the project internally since the middle of January. Moonly Days has designated me in this position so that we can make sure future events are released smoothly without issues.</br></br> A lot has happened in the past few months, both with the servers themselves and the internal structuring of our team. This has been in response to all the lessons we learned during last year. Furthermore, expect to see much more communication from the team moving forward.</br></br> Moonly's role as Lead Developer has not changed, he still is the creator and founder of Creators.TF. However from this point on, I will publicly bear the responsibility of leading the project and the outreach with the community, including the delegation of tasks to each team member and coordinating deadlines.</br></br> The next big event is just around the corner. I can't wait to show you all what we've been working on for the past few months. If you wish to contact me, I can be reached at or poke me in the Discord."</br></br> - Nanochip

    That’s all we have in store for this triple-flavor-fruit burst of an update, see you guys locked and loaded out on the battlefield!</br></br></br></br> Wait a second... Hey! Who left this letter lying around? Get rid of it!

Mercenaries, listen up! Have you ever wanted to steal the briefcase from the enemy team for hours and hours on end? Have you ever wanted to rush the Control Point as our ancestors did in the 5th century with swords, battle axes, and arrows? Well, all of your wildest dreams are coming true. Introducing Creators.TF Alternative Gamemode servers! One server in each region has been converted into these Alternative Gamemodes, with maps coming from game modes that aren’t played often like Player Destruction, Capture the Flag and Payload Race.

In other news today, The times of Smissmas are over. Yup. Completely done. Finished. No more. The snow is slowly melting away, and we’ll be sending all of your retrieved presents to Australian Santa Claus. As I was a statistics nerd in a previous life, I have some data about how well you performed this year:

7,253 players collected a total of 1,167,967 gifts for their Gifting Lantern, with the top players being:

Thank you all for your Smissmas spirit! The spirit of Saint Nick has left the top three a final present as a thank you for all of your hard efforts.

Next order of business! Our workshop! In case you weren't already aware, we have our own workshop where content creators can import their maps, cosmetics, warpaints, and other items, and they have the chance of being featured in one of our future content updates! If you're a content creator or know one, think about importing your content into our workshop. We love seeing your content and we want to try and feature as much as we can. Often times we see new maps from our workshop in our Rotation Shakeup updates. Speaking of Rotation Shakeups, we'd like to gather your feedback on vanilla maps here as we make adjustments to our map pool.

We’ve also made a lot of changes to our servers over the last week, including some new commands that might be handy to know.
Check out the rest of the patch notes here, and we hope you have a very good year in 2021! We can’t wait to show you what we have in store.

Creators.TF Blog

Ho ho ho Mercs! It is me, the legit Australian Santa Claus (and not just the blog post writer in a thrift shop Santa suit)!
While I was overseeing the present manufacturing factory (or in this case, watching color television) the funny looking man on the weather forecast said "Due to a severe snowstorm, certain battlegrounds may be closed due to heavy snow cast over the Teufort area. Prepare a warm, but not explosive fire, and settle in for the long haul as this storm passes."

Now I don’t know about you funny-looking weatherman, but I’ve got presents to deliver, and having little Mercenaries trapped inside without any fun and violence on Christmas Day just doesn’t sound like a whole lot of fun to me. Coincidently, the Creators.TF Team in their headquarters were desperate to have a Smissmas update to finish off the year. So with my Christmas magic (not just the blog writer waving a pencil around like a wand), and the talent of the community, the Creators.TF team and I have gotten together to create the Snowed-In Smissmas update!

So, what are we putting into your stockings this year? Well, Dr. Watson, it’s quite simple really. The short, stubby, and leftover mercenaries that I call "elves" have managed to produce 14 new cosmetics, each created to the highest of our standards! Make sure you wrap yourself up tightly so you don’t freeze to death (it’s very expensive for Santa Claus to move dead bodies around the place), and stay close to your furry companions that sit on your belts because they're your only friends in this cold and harsh world.

Now, if we want to leave the boredom of our bases, and get that rush of violence we all love, we’re gonna need some maps for you to play on. So we’ve rented out six maps for you to play on (once we’re able to shovel away all of the snow that’s trapping us all inside). We even have returning maps from our original Smissmas update, oh how time flies!

*ahem* For those mercenaries who are especially gifted (get it?), we have a special item for those people who get all of the awards and trophies at their school prizegiving, and you can barely take them off stage yourself. Introducing the Gifting Lantern! The Smissmas Gargoyle! Now gather around kids, it’s lore time!

Long long ago… back in the time of 2010… Old Nick descended on the town of Teufort while some of the mercs were completing court-ordered community service. He was later killed by a small kid by the first known use of the Spy-cicle. Later that night when the janitor was having his 2.5-minute bathroom break, the spirit of Old Nick was sucked out of his frozen body, and it was infused into the janitor's lantern. Nobody knew about the true power of the lantern until the janitor was found dead in the mall the next morning, right next to the Christmas displays. It’s been hiding in storage since that day, and nobody knows if-

Sorry, sorry! I’m just rubbing out the last piece of that lore as we WILL be needing the lantern this time around.
Presents will drop out of the corpses of your enemies, and your job is to collect them all back for us! If we all manage to work together to reclaim our presents, we can save the spirit of this Snowed-in Smissmas.
Now, it’s time to find the elf who caused this to happen in the first place...

What’s a little violence without music as well? For decades, music has influenced the way that mercenaries fight in the gravel pits. If we need to get back all of these presents, then some sick and fresh beats are required to get you into the fighting spirit! Introducing: Music Kits! These are special items that when equipped, will play new and unique music depending on the action each round. Want some thrill by capturing the control point? Well, we have two new tracks for you to jam out to!

  • Into The Centre Of The Earth, our first Music Kit made by our partners over at TFConnect (be a jolly mercenary and donate to their campaign <a href= target='_blank'>here!</a> Donations are open till January 1st!). This kit will give you the feeling of beating in your enemies with a metal bat, just like any baseball league player would!
  • Gravel Slaughter is our second Music Kit made by our in-house musician MrModez Pineapple. Whenever you get bored of capturing the same point 15 times each game, turn on this kit and your gameplay will instantly improve (this product is not scientifically tested, results may vary. If you experience any symptoms of headache, earworm, or unconsciousness, please see your nearest Medic)!

So, how's that for Christmas this year? Cosmetics, maps, a lantern, and some music for your ears! After this Christmas, I might go travel to New Zealand for a good summer vacation. Hopefully, Mann Co doesn't explode or anything while I'm gone!

See you next year!
- Australian Santa Claus and the Creators.TF Team.

Creators.TF Blog

Hey everyone! We hope that the leadup to 2021 has been treating you well so far. Today, our partner TFConnect is starting their charity livestream, which is raising funds for the UK-based charity SpecialEffect. SpecialEffect is a charity which helps kids around the world with physical disabilities play video games alongside everyone else. TFConnect has been supporting many various charities in the past, and we need your help for this one!

So far as a community, we’ve managed to raise over £2500! This was the original goal for this event, and the stream hasn’t even started! The current goal is £5000, and we’re getting close to the £3000 mark. You can check out the charity page and donate here.

Now, what’s happening on the stream? Well, random person who managed to infiltrate this blog post, I’ll tell you what’s happening on the stream. We have competitive tournaments with representatives from North America and Europe, MVM with popular YouTubers, interviews with people in the community, and more! The stream is split over multiple days, between December 11th to the 13th.

It would be awesome if you could donate and join in the stream! We can’t wait to see you guys all there! If you have questions, or need more information, follow the official TFConnect twitter here.

Watch the Twitch stream on the KritzKast page TODAY @ 1pm EST/7pm CET.

G’day Mercs! We hope that the spirit of Halloween has been treating you well over the last couple of weeks. As time moves on, you may start to get bored of the deathmatch arenas that we call “maps”. Think of it like pizza: you really like eating slices of pepperoni, cheese, vegetarian (…if you’re into that), but your doctor tells you that “it’s not healthy” and you should go on a “diet”. You ignore the doc’s advice, and you end up dying of a heart attack at age 53. Roll credits! I’m joking. This is a blog post, not a movie.

However, we are all responsible little mercenaries, and we follow our doctors advice (because mandatory fitness training and healthcare is written into our contracts, and death ensures if we breach them). So today, we have four new maps for you all to play on!

First up in the rotation is koth_ramjam by Jusa with additional support from Evil Knevil, NassimO, and MaccyF. Set in an outdoor factory complex between Berries Liquefying United and R.E.D (Rather Edible & Delicious) Jam Cooperative, players fight over the central courtyard that separates both plants. Don’t keep your hands in the jam barrel for too long, you’ve got a battle to fight!

Next up, double check your totally legitimate passports, book a flight to Asia, because we’re flying down to koth_daenam by hondjo and poy. This beautiful map will kill you. While you were admiring the beauty of those cherry blossom trees, a soldier shot a rocket at you. So uncivilized. Make your way around the tight middle corridors and climb up the ramps that lead to the point where fights are sure to become chaotic!

Reenact your James Bond impression, because next up we’re sneaking into cp_fulgur by AsG_Alligator. Pyro mains with a trigger happy airblast are sure to have a field day with the helipad on A, so Scouts beware! This spytech themed map takes you inside of RED’s evil lair one point at a time, with the final point being underneath a massive rocket silo! Make sure to not get caught in the launch sequence, because you’d be dead.

Last but not least, we have koth_ashville by Marilyn and Hinomaru. Competitive players, you might know this centre point all too well. Based on Mackey’s original design, it has been turned into a King of the Hill map, based around the Highlander gamemode. The main objective is simple: fight for control of the courtyard; how could you screw up that? That’s a question you will ask yourself a lot, as your team keeps losing to the other team. Shame on you.

These maps wouldn’t have been chosen without playtests from our awesome community. Thanks to all the players who came out to both of our playtest sessions! If you ever want to be a part of these map tests, feel free to join our Discord ( and subscribe to our Events Notification role, or join our official Steam Group and keep an eye out for the events that we announce.

The event is now live on all Creators.TF servers, so go ahead and get your fitness quota going! (The Creators.TF Halloween Special campaign has now been disabled, and the Halloween maps have now been removed from rotation.)

See you out there!
- The Creators.TF Team.

Creators.TF Blog

Hey everyone! Welcome back to Creators.TF! Over the last few days, a few issues have been brought to our attention, and we've taken action. In this blog post, we're going to recap everything that's happened over the last few days, what’s happening with the Scream Fortress event, and where Creators.TF is going in the future.

On October 24th, we released our Scream Fortress update. Admittedly, it wasn't as ready and stable as we wished it was. Shortly after release, we discovered problems with handling the load on the website, which caused it, and our backend, to slow down to a crawl. We want to apologize for the inconvenience that this caused for players on launch day.

Since the servers and website were taken offline due to the economy bug and instability of the servers, a lot of improvements and optimizations have been made to the website and backend, which should mean faster load times and requests should now fully go through. If you experience any problems, have any questions or feedback, please get in touch with us by sending an email to, or you can alternatively join our Discord here and post a message in the #help-desk or #feedback channel.

So what's next for Creators.TF? Well Halloween has almost come and gone, but the spirit of MEARSMUS is still with us! The Scream Fortress event will be extended to November 21st to make up for all of the time lost over the last few days. As for the future, we'll be continuing to push out content for the entire TF2 community as we always have! This might be a tiny dent in the road, but we can pick up our tools, rebuild our sentry guns, and keep moving forward! Now, enough chatting.

Check out the update if you haven't seen it already, and go out and collect all of those souls!

Do you ever feel down in the dumps? Do you ever feel like fighting is too much for you sometimes? Do you ever get thoughts like: “Man! I really want to stop pushing this cart and do something actually entertaining and original for once!”? Well too bad you pitiful MERCENARIES! We’ve censored all of your cries for help, and we’ve taken away all of your vacation time! If you continue moping around like this, there’s gonna be a lot more extra gruel for you!

*psst psst* What's that?
*psst psst psst* We actually can’t do that?
*psst* We actually have to give these people time off?
*psst psst* How soon? *psst* Now?

Well then…
According to our state of the art™ (and totally legit) lawyers, we unfortunately have to give you some fighting leave, and we need to do it now. So today, we’re introducing the Creators.TF Events Servers! If you ever think fighting is too serious, you can always take a trip down, and play on some silly maps with some silly plugins enabled!

If I were Billy Mays, I would be saying “But wait! There’s more!” right now, but I’m just the blog post writer, and I’m bad at doing impressions over text. However, there is actually more to the servers than just silly stuff! The Events Team hosts small events from time to time, such as Fundays, Deathrun, Casual Competitive, and specific gamemode days like Freak Fortress 2 or Zombie Fortress!

If you join our Discord or the Steam Group, you can get notified of when these events take place! (For the Discord, you will need to subscribe to the “Events Notification” role on #roles)

Looking for your luggage? Get it by downloading our assets from the Creators.TF Community Launcher, and join our servers via the servers list.

What are you waiting for? The lawyers are holding me at gunpoint, so I need you all to go on that silly vacation! Go go go!

Greetings mortals, it is I, Merasmus! Today, I come to you to announce that Creators.TF released their Halloween event, in collaboration with me! I am glad they trusted Merasmus enough to let him prepare Scream Fortress for them. However, Merasmus has to curse Soldier once again, as he sneakily replaced my spoons with his weird ones, because “this is America”.

Merasmus hopes you will like this event, that took some time to produce. Better to release later than to release a forever bad event, you know? By the way, if you meet one of the team members, tell them to give Merasmissions back to Merasmus, or they will face a certain doom!

Go check it out, fool!

Happy Scream Fortress, everyone! We're still working with Merasmus to make our own Scream Fortress and to make sure it'll be a great event. Expect it to come later this month. Meanwhile, to celebrate this early release of Scream Fortress (so early we were all surprised), we're adding every official Halloween map in our rotation for you to enjoy!

See you soon!

Creators.TF Blog

Last night, son, I had a weird dream. It’s a long story, so I’ll pass you the details. I was defending one of the many facilities while a man with a chilling voice replaced the usual lady shouting in the speaker. I was fixing my sentry while this man appeared behind me. My first reaction was to equip the Wrangler and shoot at him, but it didn’t do anything! “Mister Conagher…”, he said, “your… toy won’t save you this time”. As he was about to put his hands on my shoulders, I woke up.

“Rise and shine, Mr. Conagher.” The man was in my room! Smirking, he reached at his pockets and handed me a tiny thing that looked like speakers and a TV. “Give it to your… employers”, he said. ”This is the product they were… waiting for.” Then, he walked out of my room, without a word. I looked at the product more closely, but it didn’t make any sense.

When I got to my employers’ office, the CEO laughed at his colleagues. “Hah, I told y’all we were going to get it some day!” When I asked him what this thing was, his writer handed me this notice:

The G-Man Announcer Pack, initially planned to release alongside Hazardous Environments is now available. To use it, download the Creators.TF Community Launcher and activate the Announcer Pack.
Or you can download the .vpk and put inside your "tf/custom" folder.

Son, if you want to use this thing, go ahead, it sure sounds amazing. Me, I’ll pass on that. That night was so terrifying I don’t see myself using it.

- Engineer

Creators.TF Blog

It’s almost September now, and if you were a normal human being, you would listen to those boring official letters saying “blah blah, back to school!” and boring people trying to sell you products you don’t need, like sham-poo. But you’re not a normal human being. You’re a mercenary.

Mercenaries do not care about school, they care about how they’re gonna make that crybaby leave the battlefield and say to themselves: “that’s it, I quit my job and start a new career in jazz”, right before I storm into their house and tell them that creating art is not for cowards.

Lucky for you, gravel fighter, that crybaby jazz hippie left behind a large house with eleven cosmetics and five maps! (It was a big house). He was actually hiding them from me. How did I know? Feelings. Why did this mega bastard hide those items from the public eye? I don’t know, maybe I scared him away when I was about to go in that supermarket and he said “Sir, I can’t let you in if you don’t put on a shirt right now”, told him who I was and threw a shopping cart at him.

Anyway, do you want to see the stuff I got for ya? Of course you do! Those are some nice new facilities to defend, with style!

The event is live now. Summer is over, get back to fight already!

Creators.TF Blog

Welcome to TWO New Themes!

"This year has been a wild ride hasn't it? But screw it, let's make the rest of the year even bigger!" - That's the topic I brought up to the Mann Co. employees during our latest meeting. One of them suggested to develop two special events at the same time. And you know what happened to him? Yeah, obviously he got fired, ha-ha. I am the boss here, and I make the decisions. Not him. It's me.

Anyway, after thinking for a while, I had a revelation! Let's announce two special themes at the same time, so we can develop two events at the same time! That sounds amazing and totally original! Yeah, I love it.

So here we are: introducing two upcoming themes that will be featured in the next major events by Creators.TF till the end of this year: Halloween and Robots. I'm mainly making this announcement to make some noise to help fill our workshop with content. So if you're excited about these upcoming themes, like me, go make stuff for the workshop. Oh, and in case if you already have content in your Steam Workshop that fits one of those themes, your items get bonus points by automatically being eligible to be included in these events! Sounds awesome, doesn't it? Then submit your stuff to Creators.TF.

Now some guidelines: for the Halloween-themed events, we are waiting for, obviously, Halloween-themed cosmetics, taunts, weapons. For the Robotic event however, we mainly need content that resembles or is similar to content previously introduced in «Robotic Boogaloo Update»: robotic cosmetics, taunts, weapons, anything!

And also there was a message from Creators.TF team that they really wanted me to announce. Uh, what does it says... "We... need... more...". Yetis? Guns? Pants? Oh, wait, no. "We need more people!", that's what it says. Creators.TF is currently looking for a few more team members to help create these upcoming events, so if you're excited to help - apply to the team. Applications will be closed whenever they get enough people, so don't delay!

- (probably) Saxton Hale
President, Mann Co.

Creators.TF Blog

The Classful Event

Introducing The Classful Event, our third major event themed around the old Team Fortress way of update! Including 19 new community-made cosmetics, 3 new maps, 3 new weapons, balance changes, contracts, a new feature (a Strange one) and a rework to our inventory system!
More details on our update page!

Creators.TF Blog

Team Fabulous 2 Reanimated

The original Team Fabulous 2 came out almost a decade ago, yet it has become, and still is, the most iconic and memorable Team Fortress 2 animation to this day. The creator of this video passed away due to leukemia in 2015, but his legacy will be remembered for many years.

Our friends at Team Fabulous 2 Reanimated have taken the initiative to bring the Team Fortress 2 community together to reanimate the video to honor kitty0706 and his inspirational legacy! Featuring over 200 creators, artists and animators, the final fully reanimated video is finally live on YouTube.

Donations can be made to the Team Fabulous 2 Reanimated Charity to help fight against leukemia. The charity will be online until August 6th, 2020!

Last but not least, as a little collaboration with the TF2R team, we have decided to release a small, yet memorable, gift for everyone who wants to celebrate the release and to tribute our beloved content creator. A new special cosmetic has been added to our store that can be purchased right now! We definitely recommend watching this video, so click the button above and we'll see you there!

As of today, the new 3D loadout and inventory system are both out of beta! Huge thanks to everyone who helped us during the beta reporting bugs and giving feedbacks, it was really important to the development of all of this.

3D loadout preview: It's now easier for you to preview how your cosmetic will look on your chosen character in-game. Rotate, zoom or move, you can now choose the best angle to see how the nice shiny hat will look on you.

Inventory: No more long scroll downs to see your entire catalog of items, because we now have pages! Specifically, 25 items per page. And also, a "Search" system was added so, if you have a load of items or just wanna find a specific one, you can easily filter what you wanna see -- Yes, you can search for a specific class' name and it will return all the current items of said class in your inventory.

Feel like we missed something? Feel free to either email us on, sending a ticket over or simply leaving a message on the #feedback channel in our official Discord server.

Creators.TF Blog

Artwork by: Manndarinchik

Co-operative Contracts are now live on all Creators.TF servers!
This means that now, if you and your friend have the same contract activated, are playing on the same server, and are on the same team, you can now both help each other to complete a specific contract.

Here is how this system works, in detail:

  • Be sure you have your friend added on Steam.
  • Be sure either you or your friend have Steam's friend list set to public.
  • Be sure you both have the same contract activated.
  • Be sure to be in the same server.
  • Be sure to be in the same team.
  • After meeting all these requirements, you both will now be sharing/completing the same contract.
    P.S.: At the contract's completion, both parties will be able to get each individual reward to their respective accounts.

    If you find a bug related to this feature, feel free to either email us on, sending a ticket over or simply leaving a message on the #feedback channel in our official Discord server.

    After some anticipation and "leaks", the Creators.TF Workshop is now available in beta!

    This also marks the reopening of our submission system, so if you are a map, cosmetic or weapon creator, you must now submit your item through our new custom Workshop. This helps us make sure that what you submit is, well, yours and yours only, and not someone else's work.
    This new system also includes an user rating system, so you, the player, can vote on your favorite items to tell us which one you would like to see in our future events!

    You probably will see some unfinished stuff there, and that's expected, as this system is in beta, like the inventory and loadout system.

    If you want to submit a bug report/feedback/valuable idea for this, you can email us on, send us a ticket through or simply by sending a message on the #feedback channel on our official Discord server.

    After much, much feedback about our map rotation (1k+ votes!), we are here to shake up our rotation and introduce new stuff!
    Starting from the beginning, we are disabling the Hazardous Environments campaign, it was a long run, it's time to say goodbye.
    Based on votes, we're removing Steel, Granary and Dustbowl from the rotation and introducing the top voted maps of each mode, along with some pro/summer variants. The results are 7 new official maps: Mercenary Park, Mossrock, Sunshine, Lakeside, Suijin and Borneo. Along with 6 community-made recreations of official maps: Harvest Alpine, Product, Badwater Pro, Barnblitz Pro, Powerhouse Fix and Summercoast.
    As usual, contracts for these maps are available to complete right now on our ConTracker!

    We are also introducing some new features. The following commands are available to be typed in the in-game chat to allow for easier direct access to our features:

  • !l (that's an L) - Opens your current class loadout.
  • !w - Opens the website's main page.
  • !s - Opens the servers page.
  • !c - Opens your ConTracker.
  • !i - Opens your Inventory.
  • !p - Opens your Creators.TF profile.

  • In order for these commands to work, you must have HTML MOTDs enabled by making sure cl_disablehtmlmotd 0 is set in your console (~).
    Along with all of that, we are introducing some quality-of-life updates to the gameplay, based on "TF2 comp fixes" by twiikuu. All of them are carefully listed on the patch notes.

    As always, if you have any feedback, suggestions or anything else you want to make us aware of, feel free to access our brand new support page You may create a ticket there and a team member will get back with you. Emails sent to are still supported.

    View the patch notes here!

    - Creators.TF Team

    Hello, we have given you time to play around with some new weapons and now we'd like to hear what do you think about them. We have created some new threads in our Steam Group for you to discuss and for us to take your feedback.

    Creators.TF Blog

    Hi everyone. As you may know, Valve has released an official statement regarding the impact the leak had on TF2. We've turned our servers back on as there doesn't seem to be a security risk.

    As always, if you've got anything to report, e-mail us on

    Be sure to follow us on Twitter at @CreatorsTF

    Thank you for keeping up with us during this situation.

    Creators.TF Blog

    Hi everyone. Due to the recent source code leak, we are shutting our servers down for the foreseeable future. This is because of the uncertainty surrounding security to our infrastructure as well as your computer. We will monitor the situation and keep you updated.

    Be sure to follow us on Twitter at @CreatorsTF

    Thank you for understanding our situation, and stay safe.


    Creators.TF Blog

    Welcome to Day 3! Today, we're introducing and showing off stats of 4 new custom weapons that will be in this event.

    See you tomorrow for Day 4 when all of this stuff release for real!

    Creators.TF Blog

    Welcome to Day 2! Today, we're introducing a completely brand new feature that will make your gameplay experience more colorful and a remake to one of our most used pieces.

    See you tomorrow for Day 3!

    During the announcement of Half-Life: Alyx, we thought "Let's make a Half-Life themed event!", so that's what we did.

    Starting today, we're introducing the Hazardous Environments event! A 4-day event themed around the Half-Life franchise. In this first day, we're showing off our very own in-house made SFM short film, new community-maps to be introduced into the rotation, and a new set of cosmetics themed around, you guessed it, Half-Life!

    There have been many hints and teasers of this update, and some people may even say there was an ARG(?) so, if you're even remotely interested in seeing those and much more, you can join us in our official Discord server.

    We very much look forward to working with the community to implement more fun, new, and interesting content in the year of 2020. See you tomorrow for Day 2!

    Also, wash your hands!

    Creators.TF Blog

    Before our next update launches, one of the biggest pieces of feedback we've recieved is that we need more volunteer moderators to keep up with the rising demand. Well, this post is designed to address that.

    If you've got tons of experience under your belt, or if you're just wanting to help out, you can apply to help moderate the Discord or Game Servers today!
    You can apply to be a volunteer moderator by filling out this form.

    For anything else, join the Discord or email if you have questions or concerns.

    - Creators.TF Team

    As we stated in one of our previous blog posts, we will be releasing both minor and major events. At the moment, our team is working very hard on our next major event, which is set to release later this month. We understand that waiting can be difficult, so we decided to provide you with 3 new Workshop maps that you can try out: Vigil, Fifthcurve and Kalinka. Don't forget to vote for these maps on Steam Workshop if you want them to be introduced officially!

    We have also updated the Creators campaign on the community Contracker to include contracts for these new maps. Don't forget to reinstall asset pack for faster load times! Thanks, and have fun.

    View the patch notes here!

    - Creators.TF Team

    Creators.TF Blog

    Old times, best times. I'm sure most of you will all agree that it was better in the olden days. Currently, the style of Team Fortress 2 has radically evolved from what it began as. While this isn't a bad thing, you sometimes just want to take a trip down memory lane. Nobody can truly recreate an old atmosphere, but we can definitely try our best! In other words, we're creating a New Beginning.

    Meet a brand new event from Creators.TF entirely focused on old school content you would expect to see in the early days of Team Fortress 2. Starting off, we're giving you 5 new maps from the community that should remind you of some official maps from the olden days. Please enjoy playing Synthetic, Isotope, BaleOfHay, ClearCut and Stranded!

    Although maps alone might not do the trick, they'll definitely bring back that unique gravelly smell. Maybe some new cosmetics will help make sure that scent isn't forgotten. That's right, we're introducing the New Beginning cosmetic collection, with 10 new community-made cosmetics we felt were fitting enough to be introduced in the context of this event.

    Along with this update, if you take a look at our Contracker, you can see that 2 new campaigns are available.
    The "new_beginning" campaign is similar to last time - there will be limited-time contracts based on content introduced in this month's event. The "creators" campaign is a brand-new, non-expiring campaign, and will be continuously updated with new contracts! This means that even after an event is finished, you'll still have plenty to do!

    After many, many requests, we've finally introduced the Scrapping feature. You can now scrap your unwanted items for a certain amount of Mann Coins!
    Say hello to Creators.TF, Brazil! Two new servers were added in Brazil, so Brazilian players can now enjoy our content without having high ping.

    And, thanks to our amazing Patrons, we've been able to launch servers in new locations as well as increase the capacity and performance of our existing ones.
    We hope you enjoy the new event! And, as always, if you have any questions, reports, or suggestions, feel free to get in touch with us via or our Discord server.

    This event will run until March 1st.

    View the patch notes here!

    - Creators.TF Team

    Creators.TF Blog

    Over the past few months, Creators.TF grew a lot, and along with this growth has come a lot of user feedback. With this in mind, people have been expecting major themed updates from us every month or so. While this was our vision at first, we have since decided to change our approach of the way we release new content. Our original goal was to try to release major events once every month but, after the release of Self-Made Smissmas, we realized this would be impossible.

    First off, we will be separating events into two different formats: major and minor. Minor events will happen every 3-4 weeks, normally between the gap of major events, and will usually consist of adding new maps, removing old maps, and introducing new contracts. On top of that, we might add a pack of new cosmetic items in some of these events. These minor events will often not have a specific theme attached to them, and as such will be considered general events. This way, we can have high replayability on our servers.

    With that out of the way, let's talk about the exciting news: major events. As the name implies, these events require a lot more work, and will be releasing every 2-3 months. These events will include brand new features, mechanics, an update page, maps, cosmetics, and contract campaigns. They will always have a theme, and yes, we are looking forward to making some events based on community projects such as Frontline!, Mayann Project and others!

    Also, we just released a new set of rules. Take a look at them and tell us what you think.

    As always, if you have any questions, reports or suggestions feel free to get in touch with us via or our Discord server.

    - Creators.TF Team

    Greetings! In the near future, we plan to make some changes to our project based on the feedback that we've received over the course of two months.

    To improve variety in our map rotation we've decided to add a few official TF2 maps into our servers. Which ones? You decide - we ask you to choose your favorite maps from a poll. The top 3 maps from each game mode will be included in the rotation of our upcoming event.

    UPDATE: Poll over! Thank you for voting!

    - Creators.TF Team

    Creators.TF Blog

    After some postponing, and because Santa wanted a rest, the Self-Made Smissmas event has come to an end. Thanks to everyone who played it!

    We're currently aiming for the first week of February to release the next event, which will be themed around vanilla Team Fortress 2 content. This one will also, of course, include new contracts, maps, cosmetics and some new features, such as the ability to scrap items (This one was highly requested by you!) Yes, your inventory will finally be clean and organized.

    If you are the author of an item or map for Team Fortress 2 and want to see it in our servers - submit it via our form on the right side of the website. See you soon!

    - Creators.TF Team

    Creators.TF Blog

    Every year in TF2, players look forward to the annual Smissmas update, as it holds a special place in their hearts. Because of this, we thought, "Screw it, let's make our own!"

    Introducing the Self-Made Smissmas event! This is the first event we've ever released, and hopefully you enjoy it as much as we do, because we really like it! This event has been made possible due to a ton of work from the developers, the potted plant, Source modders, and artists, of the Creators.TF team. We've been so busy with this that we hadn't even decided on a name for the update until it was practically finished. It's okay though, who needs a good name when the content can speak for itself?

    There have been many hints and teasers of this update, so if you're even remotely interested in seeing those and much more, you can join us in our official Discord server.

    We very much look forward to working with the community to implement fun, new, and interesting content in 2020. Happy Smissmas and Happy New Year!

    - Creators.TF Team

    Creators.TF Blog

    While we opened up applications for people who want to help specifically with the development of our project, we've reached the stage where we need to look for content that will be included in our first community update.

    If you are the author of content made for the Team Fortress 2 Workshop, you can send it to us for review. This means any type of submissions are welcome: Cosmetics, Maps, Weapons, Taunts, Unusual Effects, War Paints, etc.

    But before you go, here is what you need to know:

    • Every item or map included in our project will be accessible for free by anyone. This means no real-world money is required to play with new content.
    • Every item you get by playing on our servers will be located in your website inventory. Player loadouts will also be manageable on the website, and will be automatically changed in-game.
    • If your item is included in one of our new update, you will get a Self-Made copy of the item in your Creators.TF Inventory. If you made a map, you will get a Self-Made map stamp.
    • If an item or map we've accepted is officially added in Team Fortress 2, the item will be marked as "disabled" and will be removed from our servers, permanently. We do not want to interfere with official TF2 Economy.

    Fill out this form below and submit content to potentially be used in future updates.

    If you have any questions, feel free to contact us at

    Our first update will be ready closer to the end of the month - we need more time to prepare everything for the release. Thank you for being patient!

    - Creators.TF Team

    Creators.TF Blog

    Thank you all very much for your interest and excitement surrounding our project. Right now, we're getting so many requests, we barely have the time to read them all! With that being said, we are glad there are so many.

    As we analyzed all of the applications, we realized: "Hey, we're not a company. We are first and foremost.. a community." It wouldn't feel right if we took the assistance of only a few people out of many. Everyone has the right to participate.

    That is why we needed a place of communication, somewhere where we can discuss our ideas and concepts. That's right, we're talking about a Discord server. Join our Discord server, tell us about yourself, and stay in the know about the project!

    - Creators.TF Team

    Creators.TF Blog

    steam workshop

    Over the past few years, Team Fortress 2 has been receiving far less attention from developers, yet the game is still very much relevant. While we could continue to wait in endless anticipation, we can also take the game into our own hands! The goal of this project is to try and make unofficial updates to our beloved game with the help of community created content and, very importantly, with the authentic Team Fortress 2 spirit in mind.

    This project is a great undertaking. That is why we address you, the TF2 community! We need the help of everyone who can and wants to do something to extend the life of our beloved game! We are introducing our brand new, (hopefully) game-saving community project designed to make custom community-driven updates!

    - Creators.TF Team